{"author_link":"\/users\/jordantanner","author_name":"jordantanner","author_uid":"jordantanner","comments":[],"epoch":1589074024,"event":"LD46","format":"md","ldjam_node_id":210140,"likes":4,"metadata":{"p_key":"146121","p_author":"jordantanner","p_authorkey":"1101319","p_urlkey":"362534","p_title":"Y not chill out and crush some Tyles?  ","p_cat":"LDJam ","p_event":"LD46","p_time":"1589074024","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1101319","us_name":"jordantanner","us_username":"jordantanner","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":6,"author":101319,"body":"Here's my __post-compo update__ for my timing-based clicker game, Tyle.  I've added many new features like an updated mouse cursor that provides useful information, a new bomb tile that destroys others around it, and a new \"crit mode\" that is briefly enabled when you get 10 successful crits (perfectly timed clicks) in a row.  Please give it a go!\n\n## [Check it out!](https:\/\/jordantanner.itch.io\/tyle2)\n\n![Tyle2.0_v6_gameplay_gif.gif](\/\/\/raw\/7cb\/81\/z\/33ea3.gif)\n\n---\n## How to Play\n![Tyle-Tutorial-Tiles-Cropped.png](\/\/\/raw\/7cb\/81\/z\/33ea8.png)\n![Tyle-Tutorial-Cursor-Cropped.png](\/\/\/raw\/7cb\/81\/z\/33ea9.png)\n\n---\n## Check out the [__Post-Compo Version__](https:\/\/jordantanner.itch.io\/tyle2) (web, PC, Mac)\n## Try the [__Original Compo Submission__](https:\/\/jordantanner.itch.io\/tyle) (web, PC)\n## Rate the [__Original Compo Submission__](https:\/\/ldjam.com\/events\/ludum-dare\/46\/tyle)","comments":0,"created":"2020-05-10T01:14:32Z","files":[],"files-timestamp":0,"id":210140,"love":4,"love-timestamp":"2020-05-10T06:45:49Z","meta":[],"modified":"2020-05-10T06:45:49Z","name":"Y not chill out and crush some Tyles?  ","node-timestamp":"2020-05-10T01:51:34Z","parent":180940,"parents":[1,5,9,176557,180940],"path":"\/events\/ludum-dare\/46\/tyle\/y-not-chill-out-and-crush-some-tyles","published":"2020-05-10T01:27:04Z","scope":"public","slug":"y-not-chill-out-and-crush-some-tyles","subsubtype":"","subtype":"","type":"post","version":638816},"node_metadata":{"n_key":"210140","n_urlkey":"362534","n_parent":"180940","n_path":"\/events\/ludum-dare\/46\/tyle\/y-not-chill-out-and-crush-some-tyles","n_slug":"y-not-chill-out-and-crush-some-t","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"101319","n_created":"1589073272","n_modified":"1589093149","n_version":"638816","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/tyle\/y-not-chill-out-and-crush-some-tyles","text":"Here's my __post-compo update__ for my timing-based clicker game, Tyle.  I've added many new features like an updated mouse cursor that provides useful information, a new bomb tile that destroys others around it, and a new \"crit mode\" that is briefly enabled when you get 10 successful crits (perfectly timed clicks) in a row.  Please give it a go!\n\n## [Check it out!](https:\/\/jordantanner.itch.io\/tyle2)\n\n![Tyle2.0_v6_gameplay_gif.gif](\/\/\/raw\/7cb\/81\/z\/33ea3.gif)\n\n---\n## How to Play\n![Tyle-Tutorial-Tiles-Cropped.png](\/\/\/raw\/7cb\/81\/z\/33ea8.png)\n![Tyle-Tutorial-Cursor-Cropped.png](\/\/\/raw\/7cb\/81\/z\/33ea9.png)\n\n---\n## Check out the [__Post-Compo Version__](https:\/\/jordantanner.itch.io\/tyle2) (web, PC, Mac)\n## Try the [__Original Compo Submission__](https:\/\/jordantanner.itch.io\/tyle) (web, PC)\n## Rate the [__Original Compo Submission__](https:\/\/ldjam.com\/events\/ludum-dare\/46\/tyle)","title":"Y not chill out and crush some Tyles?  ","wayback_source":[]}