{"author_link":"\/users\/virimine","author_name":"Virimine","author_uid":"virimine","comments":[],"epoch":1589126640,"event":"LD46","format":"md","ldjam_node_id":210209,"likes":5,"metadata":{"p_key":"146164","p_author":"Virimine","p_authorkey":"1163461","p_urlkey":"362577","p_title":"behind the scenes III - concept art (repost)","p_cat":"LDJam ","p_event":"LD46","p_time":"1589126640","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1163461","us_name":"Virimine","us_username":"virimine","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":163461,"body":"Hello everyone~ \n\nOn earlier [posts](https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive\/behind-the-scenes-ii-post-jam-animation) I shared some thoughts about the animations' process. \n\nToday, I am showing you some early concept art of [Perish alive](https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive).\n\n![concept art01.jpg](\/\/\/raw\/58e\/72\/z\/33f1f.jpg)\n\nComposition. Colors. Rough designs. These should be defined at the very first moments of the development. Making decisions before starting designing will help guide you through the process quickly (without getting stuck :confounded:) and keep the work consistent!\n\n![concept art02.jpg](\/\/\/raw\/58e\/72\/z\/33f20.jpg)\n\nDo you like taking a glimpse of the development? Wanna see the final result, too? \n\nCheck [Perish alive](https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive) to meet Cogwhale as well. :whale2: :smile: \n","comments":0,"created":"2020-05-10T16:02:14Z","files":[],"files-timestamp":0,"id":210209,"love":5,"love-timestamp":"2020-05-10T18:27:40Z","meta":[],"modified":"2020-05-10T18:27:40Z","name":"behind the scenes III - concept art (repost)","node-timestamp":"2020-05-10T16:04:00Z","parent":202016,"parents":[1,5,9,176557,202016],"path":"\/events\/ludum-dare\/46\/perish-alive\/behind-the-scenes-iii-concept-art-repost","published":"2020-05-10T16:04:00Z","scope":"public","slug":"behind-the-scenes-iii-concept-art-repost","subsubtype":"","subtype":"","type":"post","version":639062},"node_metadata":{"n_key":"210209","n_urlkey":"362577","n_parent":"202016","n_path":"\/events\/ludum-dare\/46\/perish-alive\/behind-the-scenes-iii-concept-art-repost","n_slug":"behind-the-scenes-iii-concept-ar","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"163461","n_created":"1589126534","n_modified":"1589135260","n_version":"639062","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive\/behind-the-scenes-iii-concept-art-repost","text":"Hello everyone~ \n\nOn earlier [posts](https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive\/behind-the-scenes-ii-post-jam-animation) I shared some thoughts about the animations' process. \n\nToday, I am showing you some early concept art of [Perish alive](https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive).\n\n![concept art01.jpg](\/\/\/raw\/58e\/72\/z\/33f1f.jpg)\n\nComposition. Colors. Rough designs. These should be defined at the very first moments of the development. Making decisions before starting designing will help guide you through the process quickly (without getting stuck :confounded:) and keep the work consistent!\n\n![concept art02.jpg](\/\/\/raw\/58e\/72\/z\/33f20.jpg)\n\nDo you like taking a glimpse of the development? Wanna see the final result, too? \n\nCheck [Perish alive](https:\/\/ldjam.com\/events\/ludum-dare\/46\/perish-alive) to meet Cogwhale as well. :whale2: :smile: \n","title":"behind the scenes III - concept art (repost)","wayback_source":[]}