Have You Got Twitter? - Less Than 24 Hours To Go !

I can't believe we only have 24 hours left!

It's so nice to be surrounded be such a large group of kind and supportive people who make amazing games. I want to stay involved and see what you all make after this is all over!

Let's Bring The Community To Twitter - We should all follow each other!

  • Comment your Twitter Handle / Link
  • Link your Ludum Dare Game
  • Follow everyone else and play their games!

I'm Tom, and you can find me on Twitter here:
https://twitter.com/DeveloperTom1

Post Jam Development

Here is a sneak peak at one of the new enemy types you'll encounter in the post-jam version of my game. The currently unnamed 'Spiky Ball' creature telegraphs its attack direction to the player. Once it hears a sound it moves over to that location and sets a new target path, killing whatever creature is in its way. One or two of these can be quite easy to avoid, but things get a lot more complicated and fun when lots are on screen at once.

SpikeyBallsOptimised.gif

I'm excited to share more in the future and I can't wait to see what you all make, whether it be a post-jam version of your game or something entirely new!

The Dark Cave

A Small Atmospheric Platformer

If you haven't seen the game and would like some context, here's a link to the Desktop and Browser versions of my game:

https://ldjam.com/events/ludum-dare/46/the-quiet-caves

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