The Drown - Major Post Jam update!

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First of all, thank you to everyone who played, rated and commented on our entry! We got a lot of valuable feedback and learned a lot, as always :smiley:

While waiting for the results we have been hard at work to make a post jam update, and it is finally ready. It includes a lot of the features that did not make it into the jam version due to time constraints, but also a lot of changes that we got suggested from the Ludum Dare community. Below is a (pretty massive) change log.

CHANGE LOG The Drown (Post Jam update 1) * Game modes * Story mode (What play game used to be). * Infinite mode (never ending waves).


  • Player
    • Able to move and shoot
    • Stops when shooting shotgun
    • Stops when shooting sniper
    • Shooting animation slowed down by 20%
    • Fixed a bug causing the first frame of attack animation to be displayed for only 10% of the intended time.
    • Now has the ability to sprint, this makes the player move faster at the expense of no longer being able to shoot.

  • Weapons
    • Shotgun
    • Applies knock-back
    • Fewer, more concentrated shots
    • Increased screen shake amount
    • Sniper
    • "Aiming down sight", your camera is zoomed out.
    • "Zoom"- effect when shooting.
    • Bullet starts at 0 speed, then shoots forward.
    • Increased screen shake amount.
    • AR & SMG
    • Decreased the screen shake amount.

  • Buildings
    • Interactable during waves, not just between them.
    • Now have a build duration, instead of being instantly created.
    • Medibay is now cooldown based (60 seconds) instead of 1 time per wave.
    • Repair-table is now cooldown based (100 seconds) instead of 1 time per wave.
    • Gatlin turret HP increased to 20 (from 15).
    • Shotgun turret HP increased to 20 (from 15).

  • Build Mode
    • You can move while having "build" targeting.
    • Change restricted build area of all buildings from 2 to 1 tile.
    • After building, you resume game.
    • Left clicking while build-mode is active cancels the build.
    • You can build during a wave, not just in-between them.

  • Controls
    • "Interact" moved to RMB (from LMB).
    • Hold [L-Shift] / [Spacebar] to sprint.

  • NPC
    • Made the draw order calculation for NPC to be more exact.

  • Enemies
    • Melee enemy attack animation is now better synced.
    • Added a new enemy: A final boss.

  • Waves
    • The enemy-types that can be spawned by other enemies, can no longer spawn on their own.
    • The two base enemies (standard melee and range) will now spawn more frequently. They each have a 1/3 chance to spawn (up from 1/7).
    • The three stronger enemies are now less likely to spawn. They each have a 1/9 chance to spawn (down from 1/7).
    • The final wave spawns the new boss unit.
    • Fewer enemies in the first wave, but the enemy increase between each wave is higher.

  • Effects
    • Barrel smoke effect after shooting with sniper.
    • Bullet trail for all other weapons.
    • When buildings are destroyed they break into pieces.
    • Enemy death particles changed to fade out (instead of just disappearing instantly).
    • Using the medibay now tints the player green for a moment to indicate they where healed.
    • Using the repair-table now tints all buildings green for a moment to indicate they where repaired.
    • Buildings now have an animation when they are constructed.
    • Buildings now have an animation when they are destroyed.

  • UI
    • Added portraits to dialogue.
    • Changed character highlight colors to match portrait color.
    • Reactor now has a HP bar.
    • NPC's now have HP bars.
    • Player has a new HP bar.
    • The radar displays sprites of the buildings.
    • The radar displays NPC's and the player as circles, enemies as squares.
    • Removed the HP bar above damaged NPC's.
    • NPC's now always show their name.
    • Added UI frame to the radar.
    • Added a cooldown counter for the repair-table.
    • Added a cooldown counter for the medibay.
    • Credits are now displayed above the radar.
    • A reminder on how to access the build menu [B] is now displayed above the radar.

  • Sound
    • Added new voice lines for Groves taking damage.
    • Added new voice lines for Patts taking damage.
    • Added new voice lines for Falk taking damage.
    • Added new voice line for Patts dying.
    • Added new voice line for Groves being downed.
    • Added new voice line for Falk being downed.
    • Added reactor voice line for medibay being destroyed.
    • Added reactor voice line for radar being destroyed.
    • Added reactor voice line for weapon table being destroyed.
    • Added reactor voice line for research lab being destroyed.
    • Added reactor voice line for repair table being destroyed.

  • Bug fixes
    • The player can no longer heal above full HP.
    • Fixed a bug causing the player to be able to move around in the tutorial with the shotgun knockback effect.

The update is now available to play at: https://windmillgames.itch.io/the-drown

(And if you actually read all of this — thank you! :smile: )