{"author_link":"\/users\/ldd","author_name":"ldd","author_uid":"ldd","comments":[],"epoch":1589331423,"event":"LD46","format":"md","ldjam_node_id":210710,"likes":4,"metadata":{"p_key":"146505","p_author":"ldd","p_authorkey":"1173346","p_urlkey":"362918","p_title":"On results","p_cat":"LDJam ","p_event":"LD46","p_time":"1589331423","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1173346","us_name":"ldd","us_username":"ldd","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":173346,"body":"tl;dr: going the Mumen Rider route\n\nSo let me begin this by saying that my results are prettty bad\n![ratings.png](\/\/\/raw\/225\/a2\/z\/341d6.png)\n\nAlso, unlike many people here, this is certainly not my first Ludum Dare.\n\n\n\nNow, let's do a proper post-mortem\n\nAs a reminder, this is my game: \n[Adrestia: Sublime Balance](https:\/\/ldjam.com\/events\/ludum-dare\/46\/adrestia-sublime-balance)\n\n![sample.png](\/\/\/raw\/225\/a2\/z\/2faed.gif)\n\n\n# On effort\n\nI tried really, really hard to make a game this time around. Even for post-jam updates, I got [multiplayer working](https:\/\/ldjam.com\/events\/ludum-dare\/46\/adrestia-sublime-balance\/adrestia-async-multiplayer-update) and even some tests!\n\n![tests.png](\/\/\/raw\/225\/a2\/z\/341e8.png)\n\nThe point of this part is that I didn't sleep much while I was making the game. And getting everything to work took a lot of time. Seriously. So I will not excuse myself by saying that I could have tried harder. I gave it my best\n\n# On feedback\n\nThe fact of the matter is that my 'game' is\n- barely playable\n- unfinished\n\nA streamer was kind enough to play my game and immediately pointed out something to me: a mechanic without anything to support it is not a game. Building cool systems that nobody gets to play do not make for an interesting game. \n\n*Balance*, *Fun*, and other elements are far more important when making a game. It is why some of the best entries for this jam use a limited set of mechanics and have a good balanced game. On the comments for my game, and for the previous games that I made, there is this sentiment that I have wanted to avoid, but I must make explicit:\n\n> Creating cool things because they are cool to program and to think about means nothing if the player cannot have a good experience in the end.\n\nI am a very stubborn person, but I write this for the future me: limit your scope. Make a playable game.\n\nAnd finally, be like Mumen Rider (character from One Punch Man).\n\nAm I the best game maker  out there? Nop. Will I continue trying? Hell yeah.\n\ntop 1000th next time for sure!!! :D ","comments":0,"created":"2020-05-13T00:29:33Z","files":[],"files-timestamp":0,"id":210710,"love":4,"love-timestamp":"2020-05-13T03:28:27Z","meta":[],"modified":"2020-05-13T03:28:27Z","name":"On results","node-timestamp":"2020-05-13T00:57:03Z","parent":185070,"parents":[1,5,9,176557,185070],"path":"\/events\/ludum-dare\/46\/adrestia-sublime-balance\/on-results","published":"2020-05-13T00:57:03Z","scope":"public","slug":"on-results","subsubtype":"","subtype":"","type":"post","version":640895},"node_metadata":{"n_key":"210710","n_urlkey":"362918","n_parent":"185070","n_path":"\/events\/ludum-dare\/46\/adrestia-sublime-balance\/on-results","n_slug":"on-results","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"173346","n_created":"1589329773","n_modified":"1589340507","n_version":"640895","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/adrestia-sublime-balance\/on-results","text":"tl;dr: going the Mumen Rider route\n\nSo let me begin this by saying that my results are prettty bad\n![ratings.png](\/\/\/raw\/225\/a2\/z\/341d6.png)\n\nAlso, unlike many people here, this is certainly not my first Ludum Dare.\n\n\n\nNow, let's do a proper post-mortem\n\nAs a reminder, this is my game: \n[Adrestia: Sublime Balance](https:\/\/ldjam.com\/events\/ludum-dare\/46\/adrestia-sublime-balance)\n\n![sample.png](\/\/\/raw\/225\/a2\/z\/2faed.gif)\n\n\n# On effort\n\nI tried really, really hard to make a game this time around. Even for post-jam updates, I got [multiplayer working](https:\/\/ldjam.com\/events\/ludum-dare\/46\/adrestia-sublime-balance\/adrestia-async-multiplayer-update) and even some tests!\n\n![tests.png](\/\/\/raw\/225\/a2\/z\/341e8.png)\n\nThe point of this part is that I didn't sleep much while I was making the game. And getting everything to work took a lot of time. Seriously. So I will not excuse myself by saying that I could have tried harder. I gave it my best\n\n# On feedback\n\nThe fact of the matter is that my 'game' is\n- barely playable\n- unfinished\n\nA streamer was kind enough to play my game and immediately pointed out something to me: a mechanic without anything to support it is not a game. Building cool systems that nobody gets to play do not make for an interesting game. \n\n*Balance*, *Fun*, and other elements are far more important when making a game. It is why some of the best entries for this jam use a limited set of mechanics and have a good balanced game. On the comments for my game, and for the previous games that I made, there is this sentiment that I have wanted to avoid, but I must make explicit:\n\n> Creating cool things because they are cool to program and to think about means nothing if the player cannot have a good experience in the end.\n\nI am a very stubborn person, but I write this for the future me: limit your scope. Make a playable game.\n\nAnd finally, be like Mumen Rider (character from One Punch Man).\n\nAm I the best game maker  out there? Nop. Will I continue trying? Hell yeah.\n\ntop 1000th next time for sure!!! :D ","title":"On results","wayback_source":[]}