{"author_link":"\/users\/rebecca-harrison","author_name":"Rebecca Harrison","author_uid":"rebecca-harrison","comments":[],"epoch":1589331528,"event":"LD46","format":"md","ldjam_node_id":210715,"likes":7,"metadata":{"p_key":"146509","p_author":"Rebecca Harrison","p_authorkey":"1144736","p_urlkey":"362922","p_title":"PostJam Version is up on itch.io! :D","p_cat":"LDJam ","p_event":"LD46","p_time":"1589331528","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1144736","us_name":"Rebecca Harrison","us_username":"rebecca-harrison","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":144736,"body":"# Thank you so much to the 237 people who rated our spooky dog game!\n![Lamps Thumbnail.png](\/\/\/raw\/065\/32\/z\/341e5.png)\n\n## PostJam thoughts and fixes:\n### Story:\nSome people found the mysterious nature of Lamps to be right up their alley, but many people wished for a little more narrative. **Why is the dog trapped in an endless lamp shop?** The new version includes mysterious hints as to the nature of the world, and how this poor sweet pupper ended up roaming its endless halls.\n\n![NewDialogueSystem_Sml.gif](\/\/\/raw\/065\/32\/z\/341e7.gif)\n\n### Major Fixes\nTo help make the experience more enjoyable, we've added a **spooky fail state** if your light runs out of power...\nThis will solve the problem many people had of getting stuck in the dark and having to quit the game.\n\n![chairman.gif](\/\/\/raw\/065\/32\/z\/341e9.gif)\n\n### Final Thoughts\n![Final Ratings.png](\/\/\/raw\/065\/32\/z\/341ea.png)\n Obviously we wish we had scored a little higher on Graphics, but we're very proud to have gotten 35th in Mood! What really surprised us was how low we scored in Theme. I suppose many people didn't understand the light mechanic, which led them to believe that there was no mechanic, and therefore the notion of **Keep the Light Alive** didn't resonate.\n\nWe had designed this game to be eerie, opaque and haunting, we absolutely achieved that, I think! With a few tweaks, however, it would have been a lot more accessible.\n\n## Hopefully, this Post-Jam version makes the whole thing more approachable for many people who were confused the first time.\n![NewEnding.gif](\/\/\/raw\/065\/32\/z\/341ec.gif)\n\n# [LINK TO POST-JAM VERSION](https:\/\/sparrowhousegames.itch.io\/lamps)","comments":0,"created":"2020-05-13T00:39:49Z","files":[],"files-timestamp":0,"id":210715,"love":7,"love-timestamp":"2020-05-14T00:51:47Z","meta":[],"modified":"2020-05-14T00:51:47Z","name":"PostJam Version is up on itch.io! :D","node-timestamp":"2020-05-13T00:58:48Z","parent":193634,"parents":[1,5,9,176557,193634],"path":"\/events\/ludum-dare\/46\/lamps\/postjam-version-is-up-on-itch-io-d","published":"2020-05-13T00:58:48Z","scope":"public","slug":"postjam-version-is-up-on-itch-io-d","subsubtype":"","subtype":"","type":"post","version":640901},"node_metadata":{"n_key":"210715","n_urlkey":"362922","n_parent":"193634","n_path":"\/events\/ludum-dare\/46\/lamps\/postjam-version-is-up-on-itch-io-d","n_slug":"postjam-version-is-up-on-itch-io","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"144736","n_created":"1589330389","n_modified":"1589417507","n_version":"640901","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/lamps\/postjam-version-is-up-on-itch-io-d","text":"# Thank you so much to the 237 people who rated our spooky dog game!\n![Lamps Thumbnail.png](\/\/\/raw\/065\/32\/z\/341e5.png)\n\n## PostJam thoughts and fixes:\n### Story:\nSome people found the mysterious nature of Lamps to be right up their alley, but many people wished for a little more narrative. **Why is the dog trapped in an endless lamp shop?** The new version includes mysterious hints as to the nature of the world, and how this poor sweet pupper ended up roaming its endless halls.\n\n![NewDialogueSystem_Sml.gif](\/\/\/raw\/065\/32\/z\/341e7.gif)\n\n### Major Fixes\nTo help make the experience more enjoyable, we've added a **spooky fail state** if your light runs out of power...\nThis will solve the problem many people had of getting stuck in the dark and having to quit the game.\n\n![chairman.gif](\/\/\/raw\/065\/32\/z\/341e9.gif)\n\n### Final Thoughts\n![Final Ratings.png](\/\/\/raw\/065\/32\/z\/341ea.png)\n Obviously we wish we had scored a little higher on Graphics, but we're very proud to have gotten 35th in Mood! What really surprised us was how low we scored in Theme. I suppose many people didn't understand the light mechanic, which led them to believe that there was no mechanic, and therefore the notion of **Keep the Light Alive** didn't resonate.\n\nWe had designed this game to be eerie, opaque and haunting, we absolutely achieved that, I think! With a few tweaks, however, it would have been a lot more accessible.\n\n## Hopefully, this Post-Jam version makes the whole thing more approachable for many people who were confused the first time.\n![NewEnding.gif](\/\/\/raw\/065\/32\/z\/341ec.gif)\n\n# [LINK TO POST-JAM VERSION](https:\/\/sparrowhousegames.itch.io\/lamps)","title":"PostJam Version is up on itch.io! :D","wayback_source":[]}