{"author_name":"ketura","cat":"LD #33","comments":[],"epoch":1440312300,"likes":1,"metadata":{"p_key":"14654","p_author":"ketura","p_authorkey":"16065","p_urlkey":"49920","p_title":"As Deepak Chopra taught us, quantum physics means anything can happen at any time for no reason. Als","p_cat":"LD #33","p_event":"LD33","p_time":"1440312300","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"16065","us_name":"ketura","us_username":"ketura","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Progress!  So my game is going to be an RTS-lite, in the <em>setting<\/em> of a Zelda-esque top-down action title.  You are the middle management hired to bring a standard evil dungeon up to profitability, mostly by keeping those pesky heroes from constantly liberating all of your&#8211;excuse me, your new <em>boss&#8217;s<\/em>&#8211;various magical MacGuffins.  You must manage your resources, keep your <del>minions<\/del> employees from going on strike, and, of course, eliminate would-be heroes with great prejudice.<\/p>\n <p><img src=\"http:\/\/giant.gfycat.com\/CourteousBlissfulFallowdeer.gif\" alt=\"\" \/> <\/p>\n <p>Here you can see the tile detection chugging along; you&#8217;ll be able to put some traps or generators on the ground, and other traps embedded in the walls.  Also shown is one of the <a href=\"https:\/\/github.com\/makrohn\/Universal-LPC-spritesheet\" target=\"_blank\">fantastic LPC Sprites<\/a> controlled with wasd, courtesy of Open Game Art.  <\/p>\n <p>So yeah.  I&#8217;m real optimistic, just have to keep chugging along.<\/p>","time":"August 23rd, 2015 1:45 am","title":"As Deepak Chopra taught us, quantum physics means anything can happen at any time for no reason. Also, eat plenty of oatmeal and animals never had a war. Who\u2019s the real animals?"}