Silicon Soldiers is Going for a Full Release!

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Hey everyone, the Ludum Dare group I worked with last go around has decided to take our project and expand it into a full game! It is going to be a co-op, top-down shooter with a focus on battles akin to raids from WoW, FFXIV or Destiny 2.

If this sort of game interests you the socials we just started are here:

As for the picture it is my first real attempt at doing multiplayer after years and years of single player stuff. It's a little bit different but Godot makes it really easy to work with once you wrap your head around what needs to be done. There is a video of it in action here. The biggest struggle was the lobby system but after scrapping my first version of it I ended up in a place that is really easy to work with and maintain. While the team works up our first class design I'm going to refractor the weapon handling from reporting shots fired to trigger pulls. This will let me handle burst weapons a little easier so instead of sending three messages saying how many shots were fired I can just say that the trigger was pulled and the client will know, based on the equipped weapon's database entry, how many shots to pop off.