{"author_name":"CharlesK","cat":"LD #33","comments":[],"epoch":1440309780,"likes":2,"metadata":{"p_key":"14665","p_author":"CharlesK","p_authorkey":"41345","p_urlkey":"49931","p_title":"On to Core Gameplay!","p_cat":"LD #33","p_event":"LD33","p_time":"1440309780","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"41345","us_name":"CharlesK","us_username":"charlesk","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>With 19 hours left in the Compo, I am about to start work on core gameplay. There is still a lot to do, but I&#8217;m in a better position now.<\/p>\n <p>The Action [Strategy &gt; Move] was more complicated than I envisioned, but it is done. The code is hairy, but it can handle a variety situations and is robust enough to endure bad input (like &#8216;moving&#8217; to your current region). Complicating this are flying monsters (Dragon, maybe Witch), that can move 2 regions per action.<\/p>\n <p>I&#8217;ve also added temporary Lair (blank triangular blob) and Player icons.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld-33_screen_proto_4.png\"><img class=\"size-medium wp-image-485689 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld-33_screen_proto_4-300x232.png\" alt=\"ld-33_screen_proto_4\" width=\"300\" height=\"232\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld-33_screen_proto_4-300x232.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld-33_screen_proto_4-550x425.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld-33_screen_proto_4.png 905w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>It is time to move on. The rest of the actions won&#8217;t be too complex (I hope). The &#8216;Tyranny&#8217; group and remaining &#8216;Strategy&#8217; actions are fairly straightforward. The Kidnap\/Random toggle will be interesting. Most of the &#8216;Supremacy&#8217; actions will be a challenge. I may drop Research. Blight will be a magic spell instead.<\/p>\n <p>However, it&#8217;s the NPC relations and random events that will be the most challenging. There&#8217;s a lot going on there.<\/p>\n <p>All-in-all, this is the &#8216;meat&#8217; of the game and I look forward to making it happen.<\/p>\n <p>The original schedule that I had planned on is now off the table. I&#8217;m programming and adding assets as needed.<\/p>\n <p>To Do List:<\/p>\n <ol>\n <li>Finish Actions<\/li>\n <li>Message\/Dialog Boxes.<\/li>\n <li>Monster and Lair sub-screens<\/li>\n <li>Battle screen<\/li>\n <li>Top Bar<\/li>\n <li>Random Events<\/li>\n <li>Ally\/Enemy relations.<\/li>\n <li>Monster select\/creation<\/li>\n <\/ol>\n <p>Good Luck Everyone!<\/p>\n <p>Charles K.<\/p>\n <p>&nbsp;<\/p>","time":"August 23rd, 2015 1:03 am","title":"On to Core Gameplay!"}