{"author_link":"\/users\/wilsk","author_name":"wilsk","author_uid":"wilsk","comments":[],"epoch":1600250245,"event":"LD47","format":"md","ldjam_node_id":212480,"likes":4,"metadata":{"p_key":"146691","p_author":"wilsk","p_authorkey":"1000416","p_urlkey":"363106","p_title":"In with bevy","p_cat":"LDJam ","p_event":"LD47","p_time":"1600250245","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1000416","us_name":"wilsk","us_username":"wilsk","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":2,"author":416,"body":"I'm aiming to do the compo, although mostly it ends up in me being way too ambitious and ending the weekend a little embarrassed by what I've produced :grimacing: \n\nI'm planning to use bevy engine, which is a new (i.e. quite unstable) game engine written in Rust I've been playing around with for the past week or so.","comments":2,"comments-timestamp":"2020-09-16T12:02:44Z","created":"2020-09-16T09:54:55Z","files":[],"files-timestamp":0,"id":212480,"love":4,"love-timestamp":"2020-09-16T18:56:52Z","meta":[],"modified":"2020-09-16T18:56:52Z","name":"In with bevy","node-timestamp":"2020-09-16T09:57:25Z","parent":212388,"parents":[1,5,9,212256,212388],"path":"\/events\/ludum-dare\/47\/the-obelisk\/in-with-bevy","published":"2020-09-16T09:57:25Z","scope":"public","slug":"in-with-bevy","subsubtype":"","subtype":"","type":"post","version":644159},"node_metadata":{"n_key":"212480","n_urlkey":"363106","n_parent":"212388","n_path":"\/events\/ludum-dare\/47\/the-obelisk\/in-with-bevy","n_slug":"in-with-bevy","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"416","n_created":"1600250095","n_modified":"1600282612","n_version":"644159","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/the-obelisk\/in-with-bevy","text":"I'm aiming to do the compo, although mostly it ends up in me being way too ambitious and ending the weekend a little embarrassed by what I've produced :grimacing: \n\nI'm planning to use bevy engine, which is a new (i.e. quite unstable) game engine written in Rust I've been playing around with for the past week or so.","title":"In with bevy","wayback_source":[]}