{"author_link":"\/users\/pune007","author_name":"pune007","author_uid":"pune007","comments":[],"epoch":1600587208,"event":"LD47","format":"md","ldjam_node_id":213354,"likes":8,"metadata":{"p_key":"146748","p_author":"pune007","p_authorkey":"1212408","p_urlkey":"363164","p_title":"The vibe of a game can change the players mood","p_cat":"LDJam ","p_event":"LD47","p_time":"1600587208","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1212408","us_name":"pune007","us_username":"pune007","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":2,"author":212408,"body":"I think in-game there are two main factors, the vibe, and the gameplay. The gameplay is important but the vibe is too. Many games skip on the vibe or music. Which surprising knowing sites like OpenGameArt exist. Yes if you are in the compo, there is no time for music and making music is hard so I can agree with them here, but in general, people skip on music vibes in jams. Like a basic minimalistic puzzle platformer with Lofi beats in the background is going to be a better experience for the player than an RPG with stunning pixel art but no music vibes. And getting copyright free music is easy and can enhance the player's experience. Like there is a reason why FNAF is so scary. The scary vibe makes it scary and atmospheric, not the jumpscares. In a game jam, there's not always a necessity to make everything yourself, especially something as hard as music.","comments":0,"created":"2020-09-20T06:33:22Z","files":[],"files-timestamp":0,"id":213354,"love":8,"love-timestamp":"2020-09-21T09:37:48Z","meta":[],"modified":"2020-09-21T09:37:48Z","name":"The vibe of a game can change the players mood","node-timestamp":"2020-09-20T07:33:28Z","parent":212409,"parents":[1,5,9,212256,212409],"path":"\/events\/ludum-dare\/47\/bhoot-toobh\/the-vibe-of-a-game-can-change-the-players-mood","published":"2020-09-20T07:33:28Z","scope":"public","slug":"the-vibe-of-a-game-can-change-the-players-mood","subsubtype":"","subtype":"","type":"post","version":645375},"node_metadata":{"n_key":"213354","n_urlkey":"363164","n_parent":"212409","n_path":"\/events\/ludum-dare\/47\/bhoot-toobh\/the-vibe-of-a-game-can-change-the-players-mood","n_slug":"the-vibe-of-a-game-can-change-th","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"212408","n_created":"1600583602","n_modified":"1600681068","n_version":"645375","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/bhoot-toobh\/the-vibe-of-a-game-can-change-the-players-mood","text":"I think in-game there are two main factors, the vibe, and the gameplay. The gameplay is important but the vibe is too. Many games skip on the vibe or music. Which surprising knowing sites like OpenGameArt exist. Yes if you are in the compo, there is no time for music and making music is hard so I can agree with them here, but in general, people skip on music vibes in jams. Like a basic minimalistic puzzle platformer with Lofi beats in the background is going to be a better experience for the player than an RPG with stunning pixel art but no music vibes. And getting copyright free music is easy and can enhance the player's experience. Like there is a reason why FNAF is so scary. The scary vibe makes it scary and atmospheric, not the jumpscares. In a game jam, there's not always a necessity to make everything yourself, especially something as hard as music.","title":"The vibe of a game can change the players mood","wayback_source":[]}