{"author_name": "kirbytails7", "cat": "LD #33", "comments": [], "epoch": 1440308160, "likes": 0, "metadata": {"p_key": "14675", "p_author": "kirbytails7", "p_authorkey": "4767", "p_urlkey": "49941", "p_title": "Mistakes were made", "p_cat": "LD #33", "p_event": "LD33", "p_time": "1440308160", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "4767", "us_name": "kirbytails7", "us_username": "kirbytails7", "event_start": "1440115200", "event_key": "29", "event_name": "LD33"}, "text": "<p>I&#8217;ve been working on a rhythm game, and things had been going fine, and then it all fell apart. Turns out that trying to use an event-based system on a game timer for tracking the beat doesn&#8217;t really work. I don&#8217;t know why I hadn&#8217;t thought the try tracking the audio playback directly in Unity (reference: http://ludumdare.com/compo/2014/09/09/an-ld48-rhythm-game-part-2/).</p>\n <p>Lesson re-learned: Pre-production is important, even for a jam. Be sure to take some time to plan out and research before just diving in. (But it&#8217;s so much more fun to just dive in! Until you get halfway through and things are all messy&#8230;). Also, I keep thinking that source control won&#8217;t be necessary for a jam, and then I always miss having it.</p>\n <p>So, I yield for this LD. I like the idea I had and want to try it again with a correct audio framework, but I don&#8217;t think there&#8217;s quite enough time now to start over. Well, that&#8217;s not true, but I&#8217;m putting some excessive amount of pride on this jam and want to submit nothing rather than something &#8220;sub-par&#8221; (don&#8217;t be like me!). Maybe I&#8217;ll make three tiny games tomorrow to make up for it.</p>\n <p>Good luck and keep going! Remember that finishing anything is an accomplishment in and of itself. You&#8217;re doing better than me. 😉</p>", "time": "August 23rd, 2015 12:36 am", "title": "Mistakes were made"}