{"author_link":"\/users\/honey-pony","author_name":"Honey Pony","author_uid":"honey-pony","comments":[],"epoch":1600724771,"event":"LD47","format":"md","ldjam_node_id":213766,"likes":2,"metadata":{"p_key":"146773","p_author":"Honey Pony","p_authorkey":"1162497","p_urlkey":"363190","p_title":"Ludum Dare Hype!","p_cat":"LDJam ","p_event":"LD47","p_time":"1600724771","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1162497","us_name":"Honey Pony","us_username":"honey-pony","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":8,"author":162497,"body":"I'm surprised to see that Ludum Dare is coming up again so soon! Nonetheless I'm hyped as usual. I would really like to write a game in C again one of these days, but sadly I still haven't put together a usable C game engine.\n\nI'm not great at theme suggestions, but here's what I came up with. The first and second themes are not particularly inspired, while the third is inspired by my recent endeavors in Mario Maker... I've had a lot of fun exploring arbitrary challenges for the sake of arbitrary-ness.\n\n![My theme suggestions. The first reads \"A status quo change.\" The second reads \"Thank goodness we made that mistake.\" The third reads \"That was rather arbitrary.\"](\/\/\/raw\/1ca\/72\/z\/3457f.png)","comments":2,"comments-timestamp":"2020-09-22T00:02:10Z","created":"2020-09-21T21:29:08Z","files":[],"files-timestamp":0,"id":213766,"love":2,"love-timestamp":"2020-09-22T09:28:02Z","meta":[],"modified":"2020-09-22T09:28:02Z","name":"Ludum Dare Hype!","node-timestamp":"2020-09-21T21:46:11Z","parent":213765,"parents":[1,5,9,212256,213765],"path":"\/events\/ludum-dare\/47\/super-box-bots-package-push\/ludum-dare-hype","published":"2020-09-21T21:46:11Z","scope":"public","slug":"ludum-dare-hype","subsubtype":"","subtype":"","type":"post","version":645914},"node_metadata":{"n_key":"213766","n_urlkey":"363190","n_parent":"213765","n_path":"\/events\/ludum-dare\/47\/super-box-bots-package-push\/ludum-dare-hype","n_slug":"ludum-dare-hype","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"162497","n_created":"1600723748","n_modified":"1600766882","n_version":"645914","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/super-box-bots-package-push\/ludum-dare-hype","text":"I'm surprised to see that Ludum Dare is coming up again so soon! Nonetheless I'm hyped as usual. I would really like to write a game in C again one of these days, but sadly I still haven't put together a usable C game engine.\n\nI'm not great at theme suggestions, but here's what I came up with. The first and second themes are not particularly inspired, while the third is inspired by my recent endeavors in Mario Maker... I've had a lot of fun exploring arbitrary challenges for the sake of arbitrary-ness.\n\n![My theme suggestions. The first reads \"A status quo change.\" The second reads \"Thank goodness we made that mistake.\" The third reads \"That was rather arbitrary.\"](\/\/\/raw\/1ca\/72\/z\/3457f.png)","title":"Ludum Dare Hype!","wayback_source":[]}