Thank you to everyone providing constructive criticism!
And I don't just mean for my game, but for everyone's game.
I have been rating a ton of games the past few days, and I gotta say, I am pleasantly surprised by the sheer volume of constructive and creative feedback from the community. Really makes the whole event worth it for me. I really struggled the first time participating in Ludum Dare, so to have finally finished with something I am almost proud of, it really means a lot that the community, from what I have seen thus far, has been more than helpful.
Also, shameless plug....
For those reading this, and if you're interested, check out my jam entry :smile: Entry Page
For this entry I felt terribly uninspired by the theme, and so I chose late in the day to forgo adhering to the theme this time around and instead wanted to prototype a battle system for a side project I am working on called Coalescence. This prototype was made in about two and a half days.
The battle system consists of real time management of three selected partners, as well as three abilities to aid your team when fighting. The controls of this game are relatively simple: point and click. You can click on any partner to select them. Once selected click either on empty ground around them to make them travel there, or click on an enemy so they will target the enemy. After using one of the ability buttons it will go on a cooldown for some time.