Time for a blitz compo

Since I already know I won't be able to work on my compo project on Friday or Saturday, I'm going to try a new kind of approach.

I'll be spending Saturday evening just designing my game on paper (and hopefully) figuring things out in my head. Then I'll try my best to wrap the entire project down during Sunday. Because of this, I'm also giving myself an extra challenge of having the entire game be in the same window, i.e. no camera movement, scene management or anything of the sort. Hopefully this'll cut down on the development time.

Good luck everyone and have fun!