{"author_link":"\/users\/dis0rder","author_name":"Dis0rder","author_uid":"dis0rder","comments":[],"epoch":1601516179,"event":"LD47","format":"md","ldjam_node_id":217037,"likes":2,"metadata":{"p_key":"146978","p_author":"Dis0rder","p_authorkey":"1011342","p_urlkey":"363407","p_title":"Some thoughts about the base-code","p_cat":"LDJam ","p_event":"LD47","p_time":"1601516179","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1011342","us_name":"Dis0rder","us_username":"dis0rder","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":8,"author":11342,"body":"![basecode.png](\/\/\/raw\/e4c\/2\/z\/348e5.png)\n\nI've been contemplating this particular tidbit in the [COMPO-Rules,](https:\/\/ldjam.com\/events\/ludum-dare\/rules) and browsing old discussions about the subject.\n\n( Here's [a thread](https:\/\/ldjam.com\/events\/ludum-dare\/42\/senbir\/a-question-about-the-compo) from 2 years ago, and a more [recent discussion](https:\/\/ldjam.com\/events\/ludum-dare\/47\/$212791\/size-changing-button-pygame) from yesterday.)\n\nI find that a lot of the time it's quite ambiguous how extensive base-code you're allowed to use.\n\n---\n\nThe reason I'm bringing this up, is that a week ago I produced a little physics\/platformer-test as a warm-up project, and yesterday I developed it a bit further.\n\n![PhysicsTest1c.gif](\/\/\/raw\/e4c\/2\/z\/34661.gif)\n\nI'm planning to possibly use some parts of it as base-code in the **COMPO.**\n\n(Specifically a text-prompter and some physics-behaviours)\n\n---\n\nI thought I'd share it outright just in case.\n\nIt's a **.MFA-document** *(Clickteam Fusion)*, but I also included a playable **.EXE** and a browser-build on **itch.io** if someone without the development-software wants to give it a spin.\n\nThere's also a crude screenshot of the code included.\n\n[![pic.png](\/\/\/raw\/e4c\/2\/z\/34901.png)](https:\/\/dis0rder.itch.io\/physics-test-2020)\n\nThe Password is : **uddermaul47** :wink: :key: \n\n---\n\nWould I be eligible to participate in the **COMPO** with some of the code as a starting point, given I highlight the parts I started out with in my submission?\n\n(After going through the earlier discussions about this subject, I'm pretty sure I'm good to go. But thought I'd still ask just to be sure!)\n\nAnd obviously I wouldn't be using any sound\/graphical assets, level-design etc. that are included in this \"DEMO\".\n\n---\n\nAaaand here's a mandatory list of some of the tools I usually utilize:\n\n**OS:** [Ubuntu-Studio 18.04](https:\/\/ubuntustudio.org\/)\n\n**Programming:** [Clickteam Fusion 2.5](https:\/\/www.clickteam.com\/clickteam-fusion-2-5) (Using [WINE](https:\/\/www.winehq.org\/) !)\n\n**Graphics:** [GIMP](https:\/\/www.gimp.org\/), [guvcview](http:\/\/guvcview.sourceforge.net\/), [ffmpeg](https:\/\/ffmpeg.org\/), [ImageMagick](https:\/\/imagemagick.org\/index.php), [Kdenlive](https:\/\/kdenlive.org\/en\/), [Toonloop](http:\/\/www.toonloop.com\/)\n\n**Audio:** [Audacity](https:\/\/www.audacityteam.org\/), [sfxr](https:\/\/www.drpetter.se\/project_sfxr.html), [amsynth](https:\/\/amsynth.github.io\/), [Qsynth](https:\/\/qsynth.sourceforge.io\/), [Qtractor](https:\/\/qtractor.sourceforge.io\/), [CALF - Studio Gear](https:\/\/calf-studio-gear.org\/), [SooperLooper](http:\/\/essej.net\/sooperlooper\/), [Loopify](https:\/\/play.google.com\/store\/apps\/details?id=com.zuidsoft.looper&hl=fi)\n\n---\n\nCheers!","comments":3,"comments-timestamp":"2020-10-01T05:22:37Z","created":"2020-09-29T19:06:16Z","files":[],"files-timestamp":0,"id":217037,"love":2,"love-timestamp":"2020-10-01T06:26:49Z","meta":[],"modified":"2020-10-01T06:26:49Z","name":"Some thoughts about the base-code","node-timestamp":"2020-10-01T03:36:10Z","parent":212948,"parents":[1,5,9,212256,212948],"path":"\/events\/ludum-dare\/47\/i-cant-get-anything-done\/some-thoughts-about-the-base-code","published":"2020-10-01T01:36:19Z","scope":"public","slug":"some-thoughts-about-the-base-code","subsubtype":"","subtype":"","type":"post","version":652022},"node_metadata":{"n_key":"217037","n_urlkey":"363407","n_parent":"212948","n_path":"\/events\/ludum-dare\/47\/i-cant-get-anything-done\/some-thoughts-about-the-base-code","n_slug":"some-thoughts-about-the-base-cod","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11342","n_created":"1601406376","n_modified":"1601533609","n_version":"652022","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/i-cant-get-anything-done\/some-thoughts-about-the-base-code","text":"![basecode.png](\/\/\/raw\/e4c\/2\/z\/348e5.png)\n\nI've been contemplating this particular tidbit in the [COMPO-Rules,](https:\/\/ldjam.com\/events\/ludum-dare\/rules) and browsing old discussions about the subject.\n\n( Here's [a thread](https:\/\/ldjam.com\/events\/ludum-dare\/42\/senbir\/a-question-about-the-compo) from 2 years ago, and a more [recent discussion](https:\/\/ldjam.com\/events\/ludum-dare\/47\/$212791\/size-changing-button-pygame) from yesterday.)\n\nI find that a lot of the time it's quite ambiguous how extensive base-code you're allowed to use.\n\n---\n\nThe reason I'm bringing this up, is that a week ago I produced a little physics\/platformer-test as a warm-up project, and yesterday I developed it a bit further.\n\n![PhysicsTest1c.gif](\/\/\/raw\/e4c\/2\/z\/34661.gif)\n\nI'm planning to possibly use some parts of it as base-code in the **COMPO.**\n\n(Specifically a text-prompter and some physics-behaviours)\n\n---\n\nI thought I'd share it outright just in case.\n\nIt's a **.MFA-document** *(Clickteam Fusion)*, but I also included a playable **.EXE** and a browser-build on **itch.io** if someone without the development-software wants to give it a spin.\n\nThere's also a crude screenshot of the code included.\n\n[![pic.png](\/\/\/raw\/e4c\/2\/z\/34901.png)](https:\/\/dis0rder.itch.io\/physics-test-2020)\n\nThe Password is : **uddermaul47** :wink: :key: \n\n---\n\nWould I be eligible to participate in the **COMPO** with some of the code as a starting point, given I highlight the parts I started out with in my submission?\n\n(After going through the earlier discussions about this subject, I'm pretty sure I'm good to go. But thought I'd still ask just to be sure!)\n\nAnd obviously I wouldn't be using any sound\/graphical assets, level-design etc. that are included in this \"DEMO\".\n\n---\n\nAaaand here's a mandatory list of some of the tools I usually utilize:\n\n**OS:** [Ubuntu-Studio 18.04](https:\/\/ubuntustudio.org\/)\n\n**Programming:** [Clickteam Fusion 2.5](https:\/\/www.clickteam.com\/clickteam-fusion-2-5) (Using [WINE](https:\/\/www.winehq.org\/) !)\n\n**Graphics:** [GIMP](https:\/\/www.gimp.org\/), [guvcview](http:\/\/guvcview.sourceforge.net\/), [ffmpeg](https:\/\/ffmpeg.org\/), [ImageMagick](https:\/\/imagemagick.org\/index.php), [Kdenlive](https:\/\/kdenlive.org\/en\/), [Toonloop](http:\/\/www.toonloop.com\/)\n\n**Audio:** [Audacity](https:\/\/www.audacityteam.org\/), [sfxr](https:\/\/www.drpetter.se\/project_sfxr.html), [amsynth](https:\/\/amsynth.github.io\/), [Qsynth](https:\/\/qsynth.sourceforge.io\/), [Qtractor](https:\/\/qtractor.sourceforge.io\/), [CALF - Studio Gear](https:\/\/calf-studio-gear.org\/), [SooperLooper](http:\/\/essej.net\/sooperlooper\/), [Loopify](https:\/\/play.google.com\/store\/apps\/details?id=com.zuidsoft.looper&hl=fi)\n\n---\n\nCheers!","title":"Some thoughts about the base-code","wayback_source":[]}