{"author_link":"\/users\/eckkert","author_name":"Eckkert","author_uid":"eckkert","comments":[],"epoch":1601410849,"event":"LD47","format":"md","ldjam_node_id":217077,"likes":4,"metadata":{"p_key":"146983","p_author":"Eckkert","p_authorkey":"1186175","p_urlkey":"363412","p_title":"Come Use Our Code #3: WebGL Shader Compiler","p_cat":"LDJam ","p_event":"LD47","p_time":"1601410849","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1186175","us_name":"Eckkert","us_username":"eckkert","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":3,"author":186175,"body":"Continuing our series of highly generic game library stuff, here is a class that can compile shaders in WebGl. You can find trillions of examples on the internet, and here is another. It features some degree of error-checking, and it has what I think at least is a nice interface. :)\n\nhttps:\/\/github.com\/Atomotron\/ld47-prep\/blob\/master\/shadercompiler.js","comments":0,"created":"2020-09-29T20:16:39Z","files":[],"files-timestamp":0,"id":217077,"love":4,"love-timestamp":"2020-09-30T06:29:57Z","meta":[],"modified":"2020-09-30T06:29:57Z","name":"Come Use Our Code #3: WebGL Shader Compiler","node-timestamp":"2020-09-29T20:20:49Z","parent":214251,"parents":[1,5,9,212256,214251],"path":"\/events\/ludum-dare\/47\/shadow-of-archimedes\/come-use-our-code-3-webgl-shader-compiler","published":"2020-09-29T20:20:49Z","scope":"public","slug":"come-use-our-code-3-webgl-shader-compiler","subsubtype":"","subtype":"","type":"post","version":650457},"node_metadata":{"n_key":"217077","n_urlkey":"363412","n_parent":"214251","n_path":"\/events\/ludum-dare\/47\/shadow-of-archimedes\/come-use-our-code-3-webgl-shader-compiler","n_slug":"come-use-our-code-3-webgl-shader","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"186175","n_created":"1601410599","n_modified":"1601447397","n_version":"650457","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/shadow-of-archimedes\/come-use-our-code-3-webgl-shader-compiler","text":"Continuing our series of highly generic game library stuff, here is a class that can compile shaders in WebGl. You can find trillions of examples on the internet, and here is another. It features some degree of error-checking, and it has what I think at least is a nice interface. :)\n\nhttps:\/\/github.com\/Atomotron\/ld47-prep\/blob\/master\/shadercompiler.js","title":"Come Use Our Code #3: WebGL Shader Compiler","wayback_source":[]}