{"author_link":"\/users\/itsdanidre","author_name":"itsdanidre","author_uid":"itsdanidre","comments":[],"epoch":1601656746,"event":"LD47","format":"md","ldjam_node_id":219473,"likes":4,"metadata":{"p_key":"147191","p_author":"itsdanidre","p_authorkey":"1035824","p_urlkey":"363624","p_title":"Ludum Dare Again. [Maybe a Prototype]","p_cat":"LDJam ","p_event":"LD47","p_time":"1601656746","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1035824","us_name":"itsdanidre","us_username":"itsdanidre","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":3,"author":35824,"body":"## Hey guys, Danidre here\n\nI've been working on my own JavaScript [Game Engine](https:\/\/www.npmjs.com\/package\/flevar) for the past 7 months, of which, the last 3 have been about documenting the code. However, due to starting university, development temporarily halted.\n\n### Until I realized another game jam was approaching!\n\nThe goal has always been to use game jams to test my engine's limits and further develop it, with the **hopes of getting it ready to port all my old Flash Games** before 2020 ends.\n\n## So far, I've developed 2 games with advancing versions of the engine:\n\n### [Miscen...Again!?](https:\/\/www.newgrounds.com\/portal\/view\/755728)\n[![menuScreen.png](\/\/\/raw\/0fb\/8\/z\/34abe.png)](https:\/\/www.newgrounds.com\/portal\/view\/755728)\n\n\n### [Fields of Sagebrushes](https:\/\/www.newgrounds.com\/portal\/view\/760888)\n[![end6.png](\/\/\/raw\/0fb\/8\/z\/34abd.png)](https:\/\/www.newgrounds.com\/portal\/view\/760888)\n\n**Since then I've revamped a lot of the spaghetti code and remade some APIs, for more efficient coding.**\n\nAs usual, the plan is to **create a game** during the **Sunday and Monday's 48 hours** of the jam, since my **Saturdays are off**.\n\n> But with the addition of university and assignments, maybe I may only use **28 out of those hours**.\n\nAs such, I may only be able to **create a prototype** of a game, rather than a full playable game.\n\n### So my goals are to be:\n\n- simple\n- small scoped\n- polished.\n\n> As well as show my university colleagues that I made a cool little thing.\n\n### Collaboration\n\nThis time, I have no idea if I want to \"openly\" ask to collaborate with an artist or sound composer, or if I may simply use squares and pixels, and bit tunes myself _(given how unplanned the entire process will be.)_\n\n# So, I'm in...\n\n...but just for participation's sake. \n\nThe **themes** this year are really...not to my liking. But a game has to be made regardless so...\n\n### *Let's see how this goes.*","comments":1,"comments-timestamp":"2023-04-03T14:35:18Z","created":"2020-10-02T03:56:29Z","files":[],"files-timestamp":0,"id":219473,"love":4,"love-timestamp":"2020-10-02T18:35:01Z","meta":[],"modified":"2023-04-03T14:35:18Z","name":"Ludum Dare Again. [Maybe a Prototype]","node-timestamp":"2020-10-02T16:39:06Z","parent":215261,"parents":[1,5,9,212256,215261],"path":"\/events\/ludum-dare\/47\/rogot-slide-prototype\/ludum-dare-again-maybe-a-prototype","published":"2020-10-02T16:39:06Z","scope":"public","slug":"ludum-dare-again-maybe-a-prototype","subsubtype":"","subtype":"","type":"post","version":655600},"node_metadata":{"n_key":"219473","n_urlkey":"363624","n_parent":"215261","n_path":"\/events\/ludum-dare\/47\/rogot-slide-prototype\/ludum-dare-again-maybe-a-prototype","n_slug":"ludum-dare-again-maybe-a-prototy","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"35824","n_created":"1601610989","n_modified":"1680532518","n_version":"655600","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/rogot-slide-prototype\/ludum-dare-again-maybe-a-prototype","text":"## Hey guys, Danidre here\n\nI've been working on my own JavaScript [Game Engine](https:\/\/www.npmjs.com\/package\/flevar) for the past 7 months, of which, the last 3 have been about documenting the code. However, due to starting university, development temporarily halted.\n\n### Until I realized another game jam was approaching!\n\nThe goal has always been to use game jams to test my engine's limits and further develop it, with the **hopes of getting it ready to port all my old Flash Games** before 2020 ends.\n\n## So far, I've developed 2 games with advancing versions of the engine:\n\n### [Miscen...Again!?](https:\/\/www.newgrounds.com\/portal\/view\/755728)\n[![menuScreen.png](\/\/\/raw\/0fb\/8\/z\/34abe.png)](https:\/\/www.newgrounds.com\/portal\/view\/755728)\n\n\n### [Fields of Sagebrushes](https:\/\/www.newgrounds.com\/portal\/view\/760888)\n[![end6.png](\/\/\/raw\/0fb\/8\/z\/34abd.png)](https:\/\/www.newgrounds.com\/portal\/view\/760888)\n\n**Since then I've revamped a lot of the spaghetti code and remade some APIs, for more efficient coding.**\n\nAs usual, the plan is to **create a game** during the **Sunday and Monday's 48 hours** of the jam, since my **Saturdays are off**.\n\n> But with the addition of university and assignments, maybe I may only use **28 out of those hours**.\n\nAs such, I may only be able to **create a prototype** of a game, rather than a full playable game.\n\n### So my goals are to be:\n\n- simple\n- small scoped\n- polished.\n\n> As well as show my university colleagues that I made a cool little thing.\n\n### Collaboration\n\nThis time, I have no idea if I want to \"openly\" ask to collaborate with an artist or sound composer, or if I may simply use squares and pixels, and bit tunes myself _(given how unplanned the entire process will be.)_\n\n# So, I'm in...\n\n...but just for participation's sake. \n\nThe **themes** this year are really...not to my liking. But a game has to be made regardless so...\n\n### *Let's see how this goes.*","title":"Ludum Dare Again. [Maybe a Prototype]","wayback_source":[]}