A little Unity Loading Screen/Game Manager package

For anyone joining the jam, here's a nice little base to work from that includes a scene manager that adds a loading screen :slight_smile: https://github.com/DomHarris/SceneManagerSkeleton

The loading screen has a progress bar, you just have to call SceneChanger.ChangeScene("SceneName"); and it handles the progress bar for you. You can also add IEnumerator operations for unloading & loading - useful if you've got a giant object pool that you want to instantiate over a certain time instead of making the game hang for a second or two, for example.