{"author_link":"\/users\/kazatan","author_name":"Kazatan","author_uid":"kazatan","comments":[],"epoch":1601647941,"event":"LD47","format":"md","ldjam_node_id":220223,"likes":24,"metadata":{"p_key":"147269","p_author":"Kazatan","p_authorkey":"1161119","p_urlkey":"363706","p_title":"Thoughts on the final voting themes","p_cat":"LDJam ","p_event":"LD47","p_time":"1601647941","p_likes":"24","p_comments":"0","p_status":"WAYBACK","us_key":"1161119","us_name":"Kazatan","us_username":"kazatan","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":3,"author":161119,"body":"I do this exercise a few times once the final round of theme voting is available. I go through each of them and write down the first thoughts that come to mind so that i've got a headstart when the theme is chosen and I need to decide on my game idea.\nI thought i'd share these with you and would love to hear your first thoughts too.\n\n| Theme | First thoughts |\n| ------| -------------- |\n| Layers | Layers could be physical layers, story\/character layers. |\n| Control the world, not the player | Kind of implies there is a \"player character\" doing something whilst the player is affecting the world around them. |\n| Nomad | Definition: a member of a people that travels from place to place to find fresh pasture for its animals and has no permanent home. |\n| Connections | Could be abstract connections - ie between people or things. Could be physical connections too. |\n| Stuck in a loop | Gameplay takes place in a short(ish) loop which you can get out of by making small changes each time. |\n| Feeding the monster | Get food to an animal \"monster\". Or, is the monster something abstract - pollution, covid, etc |\n| Delay the inevitable | Gameplay takes place with a known ending and your job is to take your time getting to that ending. |\n| Contain it | I guess there would be a lot of Covid simulations for this one. As with others this could be physical restraints or more abstract. |\n| Day and night | There is some major gameplay difference between \"daytime\" and \"nighttime\". |\n| Shipwrecked | On an island, on another world, metaphorically? Boat (ship) \/ Spaceship \/ Timeship \/ etc |\n| Clockwork | Physical gears come to mind but \"like clockwork\" is a phrase in english which means a system is working well and on time. |\n| You can't save them all | Presumably you want to save some of them! Or do you, if \"the bad guy\" said this then it would be more of a threat you could try and overcome. |\n| Death is not the end | For me this means gameplay where you try and do something whilst \"alive\" and that helps\/hinders the gameplay once you've \"died\". |\n| Summoning | Magical, mystical summoning of monsters or spells. To summon also means to call someone to you (command them). |\n| The world changes when you are not looking | The gameplay loop in this one is similar to day and night for me. Where you do something then it changes whilst you are \"not looking\". Sleeping \/ eyes closed \/ looking the other direction? |\n\nPlease let me know your first thoughts too!","comments":4,"comments-timestamp":"2020-10-02T15:35:55Z","created":"2020-10-02T14:06:16Z","files":[],"files-timestamp":0,"id":220223,"love":24,"love-timestamp":"2020-10-02T15:52:02Z","meta":[],"modified":"2020-10-02T15:52:02Z","name":"Thoughts on the final voting themes","node-timestamp":"2020-10-02T14:12:21Z","parent":213596,"parents":[1,5,9,212256,213596],"path":"\/events\/ludum-dare\/47\/portal-pete-the-night-time-sheep\/thoughts-on-the-final-voting-themes","published":"2020-10-02T14:12:21Z","scope":"public","slug":"thoughts-on-the-final-voting-themes","subsubtype":"","subtype":"","type":"post","version":655066},"node_metadata":{"n_key":"220223","n_urlkey":"363706","n_parent":"213596","n_path":"\/events\/ludum-dare\/47\/portal-pete-the-night-time-sheep\/thoughts-on-the-final-voting-themes","n_slug":"thoughts-on-the-final-voting-the","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"161119","n_created":"1601647576","n_modified":"1601653922","n_version":"655066","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/portal-pete-the-night-time-sheep\/thoughts-on-the-final-voting-themes","text":"I do this exercise a few times once the final round of theme voting is available. I go through each of them and write down the first thoughts that come to mind so that i've got a headstart when the theme is chosen and I need to decide on my game idea.\nI thought i'd share these with you and would love to hear your first thoughts too.\n\n| Theme | First thoughts |\n| ------| -------------- |\n| Layers | Layers could be physical layers, story\/character layers. |\n| Control the world, not the player | Kind of implies there is a \"player character\" doing something whilst the player is affecting the world around them. |\n| Nomad | Definition: a member of a people that travels from place to place to find fresh pasture for its animals and has no permanent home. |\n| Connections | Could be abstract connections - ie between people or things. Could be physical connections too. |\n| Stuck in a loop | Gameplay takes place in a short(ish) loop which you can get out of by making small changes each time. |\n| Feeding the monster | Get food to an animal \"monster\". Or, is the monster something abstract - pollution, covid, etc |\n| Delay the inevitable | Gameplay takes place with a known ending and your job is to take your time getting to that ending. |\n| Contain it | I guess there would be a lot of Covid simulations for this one. As with others this could be physical restraints or more abstract. |\n| Day and night | There is some major gameplay difference between \"daytime\" and \"nighttime\". |\n| Shipwrecked | On an island, on another world, metaphorically? Boat (ship) \/ Spaceship \/ Timeship \/ etc |\n| Clockwork | Physical gears come to mind but \"like clockwork\" is a phrase in english which means a system is working well and on time. |\n| You can't save them all | Presumably you want to save some of them! Or do you, if \"the bad guy\" said this then it would be more of a threat you could try and overcome. |\n| Death is not the end | For me this means gameplay where you try and do something whilst \"alive\" and that helps\/hinders the gameplay once you've \"died\". |\n| Summoning | Magical, mystical summoning of monsters or spells. To summon also means to call someone to you (command them). |\n| The world changes when you are not looking | The gameplay loop in this one is similar to day and night for me. Where you do something then it changes whilst you are \"not looking\". Sleeping \/ eyes closed \/ looking the other direction? |\n\nPlease let me know your first thoughts too!","title":"Thoughts on the final voting themes","wayback_source":[]}