Take 2
This is my second LD, hoping to build on the mistakes I made last time ๐
This time, I will... - be working on the same project with other people rather than each of us trying to build something ourselves... - use a framework I'm more familiar with (Love2D) rather than trying to learn a new one (PhaserJS) - actually use the framework, rather than building something myself then realising the framework had already solved it (though, I don't blame myself too much for not being able to navigate the PhaserJS documentation - it's really not that great) - try not to shoehorn my day job programming techniques into the game (spent too much time connecting React to PhaserJS for not that much gain. The menu was so quick to build! But the glue wasn't!) - not worry about deploying the game at the start (last time I spent ~3hrs figuring out how to package a TS app and deploy onto Glitch - figured it out eventually but it wasn't worth it). This time we're using Love so we just need to zip up some files and upload. - make something with interactivity first (cos even if the game is boring, at least you can poke it)