{"author_link":"\/users\/winslow","author_name":"winslow","author_uid":"winslow","comments":[],"epoch":1601666846,"event":"LD47","format":"md","ldjam_node_id":221198,"likes":4,"metadata":{"p_key":"147388","p_author":"winslow","p_authorkey":"1160045","p_urlkey":"363828","p_title":"Hoping for Spooky Vibes","p_cat":"LDJam ","p_event":"LD47","p_time":"1601666846","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1160045","us_name":"winslow","us_username":"winslow","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":160045,"body":"Leaning towards something that wouldn't be considered a true \"game\" and a bit more of a tool. Best of luck to everyone.\n\n\nI'll be using:  \n* C++  \n* Unreal Engine  \n* Maya  \n* Photoshop  \n\n\nFor anyone using Unreal Engine, I've made cheat sheets here:  \n[C++ Cheat Sheet](http:\/\/uecasts.com\/resources\/unreal-engine-c-plus-plus-cheat-sheet?utm_source=ldjam&utm_campaign=cheat_sheet&utm_content=c_plus_plus)   \n[Blueprint Cheat Sheet](http:\/\/uecasts.com\/resources\/unreal-engine-blueprint-cheat-sheet?utm_source=ldjam&utm_campaign=cheat_sheet&utm_content=blueprint)  \n\nBest of luck to everyone! Excited to see what everyone makes.","comments":0,"created":"2020-10-02T19:21:05Z","files":[],"files-timestamp":0,"id":221198,"love":4,"love-timestamp":"2020-10-02T21:28:15Z","meta":[],"modified":"2020-10-02T21:28:15Z","name":"Hoping for Spooky Vibes","node-timestamp":"2020-10-02T19:27:26Z","parent":220828,"parents":[1,5,9,212256,220828],"path":"\/events\/ludum-dare\/47\/$220828\/hoping-for-spooky-vibes","published":"2020-10-02T19:27:26Z","scope":"public","slug":"hoping-for-spooky-vibes","subsubtype":"","subtype":"","type":"post","version":656636},"node_metadata":{"n_key":"221198","n_urlkey":"363828","n_parent":"220828","n_path":"\/events\/ludum-dare\/47\/$220828\/hoping-for-spooky-vibes","n_slug":"hoping-for-spooky-vibes","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"160045","n_created":"1601666465","n_modified":"1601674095","n_version":"656636","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/$220828\/hoping-for-spooky-vibes","text":"Leaning towards something that wouldn't be considered a true \"game\" and a bit more of a tool. Best of luck to everyone.\n\n\nI'll be using:  \n* C++  \n* Unreal Engine  \n* Maya  \n* Photoshop  \n\n\nFor anyone using Unreal Engine, I've made cheat sheets here:  \n[C++ Cheat Sheet](http:\/\/uecasts.com\/resources\/unreal-engine-c-plus-plus-cheat-sheet?utm_source=ldjam&utm_campaign=cheat_sheet&utm_content=c_plus_plus)   \n[Blueprint Cheat Sheet](http:\/\/uecasts.com\/resources\/unreal-engine-blueprint-cheat-sheet?utm_source=ldjam&utm_campaign=cheat_sheet&utm_content=blueprint)  \n\nBest of luck to everyone! Excited to see what everyone makes.","title":"Hoping for Spooky Vibes","wayback_source":[]}