{"author_link":"\/users\/srakowski","author_name":"srakowski","author_uid":"srakowski","comments":[],"epoch":1601674137,"event":"LD47","format":"md","ldjam_node_id":221738,"likes":2,"metadata":{"p_key":"147472","p_author":"srakowski","p_authorkey":"1000269","p_urlkey":"363916","p_title":"Ready for Compo Time, I'm In!","p_cat":"LDJam ","p_event":"LD47","p_time":"1601674137","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1000269","us_name":"srakowski","us_username":"srakowski","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":2,"author":269,"body":"This will be my, holy banana phone, 18th time participating in Ludum Dare Compo.\n\nUsually use C#, Visual Studio, MonoGame, Asesprite, Paint.NET, Gimp, Inkscape, Sfxr, Audacity, Bosca Ceoil, and other things. There's always a chance I just throw all that out and try something different, but not likely. I may try to produce something in LMMS this time. Audio is always on my list for things I shouldn't put off until the end... but I always seem to do so :(.\n\nStarter code (which I will push soon) is on GitHub here: https:\/\/github.com\/srakowski\/LD47\n\nI'll be likely pulling infrastructure\/engine code from previous LDJAM entries on the same account, but gameplay will be new.\n\nGood luck everyone!","comments":0,"created":"2020-10-02T21:22:22Z","files":[],"files-timestamp":0,"id":221738,"love":2,"love-timestamp":"2020-10-02T21:33:51Z","meta":[],"modified":"2020-10-02T21:33:51Z","name":"Ready for Compo Time, I'm In!","node-timestamp":"2020-10-02T21:28:57Z","parent":221737,"parents":[1,5,9,212256,221737],"path":"\/events\/ludum-dare\/47\/$221737\/ready-for-compo-time-im-in","published":"2020-10-02T21:28:57Z","scope":"public","slug":"ready-for-compo-time-im-in","subsubtype":"","subtype":"","type":"post","version":657531},"node_metadata":{"n_key":"221738","n_urlkey":"363916","n_parent":"221737","n_path":"\/events\/ludum-dare\/47\/$221737\/ready-for-compo-time-im-in","n_slug":"ready-for-compo-time-im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"269","n_created":"1601673742","n_modified":"1601674431","n_version":"657531","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/$221737\/ready-for-compo-time-im-in","text":"This will be my, holy banana phone, 18th time participating in Ludum Dare Compo.\n\nUsually use C#, Visual Studio, MonoGame, Asesprite, Paint.NET, Gimp, Inkscape, Sfxr, Audacity, Bosca Ceoil, and other things. There's always a chance I just throw all that out and try something different, but not likely. I may try to produce something in LMMS this time. Audio is always on my list for things I shouldn't put off until the end... but I always seem to do so :(.\n\nStarter code (which I will push soon) is on GitHub here: https:\/\/github.com\/srakowski\/LD47\n\nI'll be likely pulling infrastructure\/engine code from previous LDJAM entries on the same account, but gameplay will be new.\n\nGood luck everyone!","title":"Ready for Compo Time, I'm In!","wayback_source":[]}