Time for bed
End of day one and I still don’t quite have a game yet, but I am very close. I had to spend a couple of hours on a different, real-life, project with a deadline today, which shouldn’t be a problem tomorrow.
I’m working on a real-time stealth/puzzle game called “Minotaur and the Theseus”. You are the Minotaur, and Theseus is coming to find you and kill you. He’s faster than you, but you know the labyrinth intimately and can outwit him. If you can evade him until his candle burns down, then the tables turn and you have the upper hand.
I’ve added sounds as a game mechanic so the enemy can hear you and come after you (I haven’t actually added sound effects to go with these yet, but they’re indicated as waves onscreen). These are all wired up so the NPC gets notified of them, but I still need to implement the actual AI for the enemy.
I thought I’d end with a screenshot of some code this time as there’s not much new to see in the UI. I’ve just factored out most of the constants into difficulty levels, which I’ve attempted to name in a theme-appropriate way:
