{"author_link":"\/users\/shaolin-dave","author_name":"Shaolin Dave","author_uid":"shaolin-dave","comments":[],"epoch":1601694806,"event":"LD47","format":"md","ldjam_node_id":222855,"likes":4,"metadata":{"p_key":"147742","p_author":"Shaolin Dave","p_authorkey":"1011376","p_urlkey":"364193","p_title":"The main problem most games are going to have","p_cat":"LDJam ","p_event":"LD47","p_time":"1601694806","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1011376","us_name":"Shaolin Dave","us_username":"shaolin-dave","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":8,"author":11376,"body":"I haven't started active development yet, this will probably be the longest I go before actually starting to code.  This theme is just really hard for me to come up with ideas.\n\nI had an idea of being on a looping path, like a racetrack, that you can't escape from.  I had the idea of having a level reset after time, and you have to set up objects to help yourself win the next time through.  I thought of a game you play through multiple times to understand a hidden narrative.\n\nThe problem with all of these, and I think a lot of games are going to have this jam:\n###### They're TOO REPETITIVE!\n\nSo, I'm starting to think of other potential ideas, but here's my line of thinking to help my game escape this problem:\n###### Think of alternative interpretations of \"loop\". ","comments":2,"comments-timestamp":"2020-10-03T08:20:20Z","created":"2020-10-03T03:07:40Z","files":[],"files-timestamp":0,"id":222855,"love":4,"love-timestamp":"2020-10-03T03:49:23Z","meta":[],"modified":"2020-10-03T08:20:20Z","name":"The main problem most games are going to have","node-timestamp":"2020-10-03T03:13:26Z","parent":212261,"parents":[1,5,9,212256,212261],"path":"\/events\/ludum-dare\/47\/the-looper-encounter\/the-main-problem-most-games-are-going-to-have","published":"2020-10-03T03:13:26Z","scope":"public","slug":"the-main-problem-most-games-are-going-to-have","subsubtype":"","subtype":"","type":"post","version":659479},"node_metadata":{"n_key":"222855","n_urlkey":"364193","n_parent":"212261","n_path":"\/events\/ludum-dare\/47\/the-looper-encounter\/the-main-problem-most-games-are-going-to-have","n_slug":"the-main-problem-most-games-are-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11376","n_created":"1601694460","n_modified":"1601713220","n_version":"659479","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/the-looper-encounter\/the-main-problem-most-games-are-going-to-have","text":"I haven't started active development yet, this will probably be the longest I go before actually starting to code.  This theme is just really hard for me to come up with ideas.\n\nI had an idea of being on a looping path, like a racetrack, that you can't escape from.  I had the idea of having a level reset after time, and you have to set up objects to help yourself win the next time through.  I thought of a game you play through multiple times to understand a hidden narrative.\n\nThe problem with all of these, and I think a lot of games are going to have this jam:\n###### They're TOO REPETITIVE!\n\nSo, I'm starting to think of other potential ideas, but here's my line of thinking to help my game escape this problem:\n###### Think of alternative interpretations of \"loop\". ","title":"The main problem most games are going to have","wayback_source":[]}