{"author_link":"\/users\/niterich","author_name":"niterich","author_uid":"niterich","comments":[],"epoch":1601696878,"event":"LD47","format":"md","ldjam_node_id":222874,"likes":0,"metadata":{"p_key":"147750","p_author":"niterich","p_authorkey":"1056986","p_urlkey":"364201","p_title":"First idea didn't work out, moving on to attempt 2","p_cat":"LDJam ","p_event":"LD47","p_time":"1601696878","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1056986","us_name":"niterich","us_username":"niterich","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":12,"author":56986,"body":"![Idea1.png](\/\/\/raw\/a9e\/d\/z\/34c7e.png)\n\nSee, this is why I always brainstorm a bunch of game ideas - in case one of them just flat out doesn't work.\n\nTwo years ago I made a Ludum Dare game called Concentrate, which was about going around a circle without retracing your steps. Well, this jam I thought I'd apply that concept to a high-speed flying game. That's easier said than done, unfortunately. I just could not balance the visuals to have both a clear and reasonable lead time as well as a fast pace, and I'd rather spend this weekend working on something new over trying to make this work. \n\nAlso, shameless plug for anyone who wants to try out Concentrate: https:\/\/nickhenley.itch.io\/concentrate","comments":0,"created":"2020-10-03T03:29:56Z","files":[],"files-timestamp":0,"id":222874,"love":0,"meta":[],"modified":"2020-10-03T03:47:58Z","name":"First idea didn't work out, moving on to attempt 2","node-timestamp":"2020-10-03T03:47:58Z","parent":213049,"parents":[1,5,9,212256,213049],"path":"\/events\/ludum-dare\/47\/world-without-end\/first-idea-didnt-work-out-moving-on-to-attempt-2","published":"2020-10-03T03:47:58Z","scope":"public","slug":"first-idea-didnt-work-out-moving-on-to-attempt-2","subsubtype":"","subtype":"","type":"post","version":659557},"node_metadata":{"n_key":"222874","n_urlkey":"364201","n_parent":"213049","n_path":"\/events\/ludum-dare\/47\/world-without-end\/first-idea-didnt-work-out-moving-on-to-attempt-2","n_slug":"first-idea-didnt-work-out-moving","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"56986","n_created":"1601695796","n_modified":"1601696878","n_version":"659557","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/world-without-end\/first-idea-didnt-work-out-moving-on-to-attempt-2","text":"![Idea1.png](\/\/\/raw\/a9e\/d\/z\/34c7e.png)\n\nSee, this is why I always brainstorm a bunch of game ideas - in case one of them just flat out doesn't work.\n\nTwo years ago I made a Ludum Dare game called Concentrate, which was about going around a circle without retracing your steps. Well, this jam I thought I'd apply that concept to a high-speed flying game. That's easier said than done, unfortunately. I just could not balance the visuals to have both a clear and reasonable lead time as well as a fast pace, and I'd rather spend this weekend working on something new over trying to make this work. \n\nAlso, shameless plug for anyone who wants to try out Concentrate: https:\/\/nickhenley.itch.io\/concentrate","title":"First idea didn't work out, moving on to attempt 2","wayback_source":[]}