{"author_link":"\/users\/thepelranthean","author_name":"ThePelranthean","author_uid":"thepelranthean","comments":[],"epoch":1601696420,"event":"LD47","format":"md","ldjam_node_id":222879,"likes":2,"metadata":{"p_key":"147751","p_author":"ThePelranthean","p_authorkey":"1000985","p_urlkey":"364202","p_title":"Let's Try AI","p_cat":"LDJam ","p_event":"LD47","p_time":"1601696420","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1000985","us_name":"ThePelranthean","us_username":"thepelranthean","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":6,"author":985,"body":"I've never used Unreal AI in a Ludum Dare game. It's always scared me off any time I've tried.\n\nThis time, I decided on a game concept that needs at least some basic AI. My prerequisite for choosing this concept was that I get a basic AI working the first night.\n\nFortunately, I did. Here's a picture of the AI happily becoming randomly interested in random points around it before running frantically away from the player.\n\n![UE4Editor_2020-10-02_22-36-39.png](\/\/\/raw\/9d3\/z\/34c80.png)\n\nIt turns out that Unreal AI isn't too complicated. There's just a bunch of pieces I didn't understand. Now that I have a better grasp of how they all work, hopefully, I can put that to good use in this game.\n\nI hope all your projects progress well too.","comments":0,"created":"2020-10-03T03:36:55Z","files":[],"files-timestamp":0,"id":222879,"love":2,"love-timestamp":"2020-10-03T03:56:06Z","meta":[],"modified":"2020-10-03T03:56:06Z","name":"Let's Try AI","node-timestamp":"2020-10-03T03:40:20Z","parent":222245,"parents":[1,5,9,212256,222245],"path":"\/events\/ludum-dare\/47\/collective-restraint\/lets-try-ai","published":"2020-10-03T03:40:20Z","scope":"public","slug":"lets-try-ai","subsubtype":"","subtype":"","type":"post","version":659532},"node_metadata":{"n_key":"222879","n_urlkey":"364202","n_parent":"222245","n_path":"\/events\/ludum-dare\/47\/collective-restraint\/lets-try-ai","n_slug":"lets-try-ai","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"985","n_created":"1601696215","n_modified":"1601697366","n_version":"659532","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/collective-restraint\/lets-try-ai","text":"I've never used Unreal AI in a Ludum Dare game. It's always scared me off any time I've tried.\n\nThis time, I decided on a game concept that needs at least some basic AI. My prerequisite for choosing this concept was that I get a basic AI working the first night.\n\nFortunately, I did. Here's a picture of the AI happily becoming randomly interested in random points around it before running frantically away from the player.\n\n![UE4Editor_2020-10-02_22-36-39.png](\/\/\/raw\/9d3\/z\/34c80.png)\n\nIt turns out that Unreal AI isn't too complicated. There's just a bunch of pieces I didn't understand. Now that I have a better grasp of how they all work, hopefully, I can put that to good use in this game.\n\nI hope all your projects progress well too.","title":"Let's Try AI","wayback_source":[]}