{"author_link":"\/users\/outfrost","author_name":"Outfrost","author_uid":"outfrost","comments":[],"epoch":1601696894,"event":"LD47","format":"md","ldjam_node_id":222883,"likes":9,"metadata":{"p_key":"147753","p_author":"Outfrost","p_authorkey":"1156819","p_urlkey":"364204","p_title":"Behold, a menu and no game idea","p_cat":"LDJam ","p_event":"LD47","p_time":"1601696894","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1156819","us_name":"","us_username":"","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":6,"author":156819,"body":"![Screenshot from 2020-10-03 05-36-11.png](\/\/\/raw\/394\/62\/z\/34c82.png)\n\nAfter several hours of being **_stuck in a loop of no game ideas_** (obviously because the theme is so great and it inspired us _so much_), we've managed to come up with a few decent-ish, workable-ish ones, but we've yet to decide which one to go for.\n\nIn the meantime, I've set up automated builds, and adapted the main menu I had just made for another project. My team has gone to sleep, and so shall I. I'll see you on the other side.","comments":0,"created":"2020-10-03T03:41:02Z","files":[],"files-timestamp":0,"id":222883,"love":9,"love-timestamp":"2020-10-03T08:43:55Z","meta":[],"modified":"2020-10-03T08:43:55Z","name":"Behold, a menu and no game idea","node-timestamp":"2020-10-03T03:48:14Z","parent":213453,"parents":[1,5,9,212256,213453],"path":"\/events\/ludum-dare\/47\/pillars-of-anguish\/behold-a-menu-and-no-game-idea","published":"2020-10-03T03:48:14Z","scope":"public","slug":"behold-a-menu-and-no-game-idea","subsubtype":"","subtype":"","type":"post","version":659559},"node_metadata":{"n_key":"222883","n_urlkey":"364204","n_parent":"213453","n_path":"\/events\/ludum-dare\/47\/pillars-of-anguish\/behold-a-menu-and-no-game-idea","n_slug":"behold-a-menu-and-no-game-idea","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"156819","n_created":"1601696462","n_modified":"1601714635","n_version":"659559","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/pillars-of-anguish\/behold-a-menu-and-no-game-idea","text":"![Screenshot from 2020-10-03 05-36-11.png](\/\/\/raw\/394\/62\/z\/34c82.png)\n\nAfter several hours of being **_stuck in a loop of no game ideas_** (obviously because the theme is so great and it inspired us _so much_), we've managed to come up with a few decent-ish, workable-ish ones, but we've yet to decide which one to go for.\n\nIn the meantime, I've set up automated builds, and adapted the main menu I had just made for another project. My team has gone to sleep, and so shall I. I'll see you on the other side.","title":"Behold, a menu and no game idea","wayback_source":[]}