{"author_link":"\/users\/battlecat","author_name":"BattleCat","author_uid":"battlecat","comments":[],"epoch":1601706973,"event":"LD47","format":"md","ldjam_node_id":223071,"likes":2,"metadata":{"p_key":"147816","p_author":"BattleCat","p_authorkey":"1186592","p_urlkey":"364268","p_title":"Hard theme","p_cat":"LDJam ","p_event":"LD47","p_time":"1601706973","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1186592","us_name":"BattleCat","us_username":"battlecat","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":2,"author":186592,"body":"The theme was announced at midnight where I live, so I chose to go to get some sleep instead of working through the night. Honestly I wasn't thrilled about the theme when I woke up and saw what it was. Still, one has to make the best of it I suppose.\n\nI've opted for a simple space shooter game. I used to create games like these all the time when I first got into creating games as a kid.\n\nHere's a sketch of the first enemy's planned movement, and a video of how it looks in action.\n\nDid anybody else struggle coming up with a good idea?\n\n![enemy01movement.png](\/\/\/raw\/0e8\/d2\/z\/34cd4.png)\n\n![2020-10-03-08-26-05-Trim.gif](\/\/\/raw\/0e8\/d2\/z\/34cd6.gif)","comments":0,"created":"2020-10-03T06:29:07Z","files":[],"files-timestamp":0,"id":223071,"love":2,"love-timestamp":"2020-10-03T06:55:30Z","meta":[],"modified":"2020-10-03T06:55:30Z","name":"Hard theme","node-timestamp":"2020-10-03T06:36:13Z","parent":216188,"parents":[1,5,9,212256,216188],"path":"\/events\/ludum-dare\/47\/$216188\/hard-theme","published":"2020-10-03T06:36:13Z","scope":"public","slug":"hard-theme","subsubtype":"","subtype":"","type":"post","version":659932},"node_metadata":{"n_key":"223071","n_urlkey":"364268","n_parent":"216188","n_path":"\/events\/ludum-dare\/47\/$216188\/hard-theme","n_slug":"hard-theme","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"186592","n_created":"1601706547","n_modified":"1601708130","n_version":"659932","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/$216188\/hard-theme","text":"The theme was announced at midnight where I live, so I chose to go to get some sleep instead of working through the night. Honestly I wasn't thrilled about the theme when I woke up and saw what it was. Still, one has to make the best of it I suppose.\n\nI've opted for a simple space shooter game. I used to create games like these all the time when I first got into creating games as a kid.\n\nHere's a sketch of the first enemy's planned movement, and a video of how it looks in action.\n\nDid anybody else struggle coming up with a good idea?\n\n![enemy01movement.png](\/\/\/raw\/0e8\/d2\/z\/34cd4.png)\n\n![2020-10-03-08-26-05-Trim.gif](\/\/\/raw\/0e8\/d2\/z\/34cd6.gif)","title":"Hard theme","wayback_source":[]}