{"author_link":"\/users\/arttu-halonen","author_name":"Arttu Halonen","author_uid":"arttu-halonen","comments":[],"epoch":1601707606,"event":"LD47","format":"md","ldjam_node_id":223095,"likes":6,"metadata":{"p_key":"147823","p_author":"Arttu Halonen","p_authorkey":"1179905","p_urlkey":"364275","p_title":"Jam-tip for Unity collision","p_cat":"LDJam ","p_event":"LD47","p_time":"1601707606","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1179905","us_name":"Arttu Halonen","us_username":"arttu-halonen","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":5,"author":179905,"body":"If you are trying to make projectiles that collide with objects, don't even bother with the basic Unity collision (3D or 2D), just do raycasts instead. Never once have I got reliable results with Unity collision, but raycasts work always. If your mileage differs, please let me know how you did it.","comments":2,"comments-timestamp":"2020-10-03T07:35:52Z","created":"2020-10-03T06:44:17Z","files":[],"files-timestamp":0,"id":223095,"love":6,"love-timestamp":"2020-10-03T08:34:28Z","meta":[],"modified":"2020-10-03T08:34:28Z","name":"Jam-tip for Unity collision","node-timestamp":"2020-10-03T06:46:46Z","parent":212410,"parents":[1,5,9,212256,212410],"path":"\/events\/ludum-dare\/47\/rererespawn\/jam-tip-for-unity-collision","published":"2020-10-03T06:46:46Z","scope":"public","slug":"jam-tip-for-unity-collision","subsubtype":"","subtype":"","type":"post","version":659964},"node_metadata":{"n_key":"223095","n_urlkey":"364275","n_parent":"212410","n_path":"\/events\/ludum-dare\/47\/rererespawn\/jam-tip-for-unity-collision","n_slug":"jam-tip-for-unity-collision","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"179905","n_created":"1601707457","n_modified":"1601714068","n_version":"659964","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/rererespawn\/jam-tip-for-unity-collision","text":"If you are trying to make projectiles that collide with objects, don't even bother with the basic Unity collision (3D or 2D), just do raycasts instead. Never once have I got reliable results with Unity collision, but raycasts work always. If your mileage differs, please let me know how you did it.","title":"Jam-tip for Unity collision","wayback_source":[]}