We're doing this! TIME MOB is on its way.

I'm working on this with my friends Andrew and Eric!

Their timezone was still working-hours when the topic announcement went out, so I worked on concepts on my own for a bit. IMG_0074.jpg

We talked about lots of things, but Time Mob's most appealing to us. We want to keep the concept's physical humor, so all members of the time mob can collide with each other. Since they'll be getting in each other's ways constantly, we store and playback the inputs, not their actual physics states.

time-mob-wip1-sm.gif

We also generate new spawn locations for each iteration of the player so that they can actually move on spawn. Helpful!

I hope to get a good 3D art test done tomorrow morning before moving on to a lot more art after that. I'm currently leaning toward old-timey time travelers who all grunt and old-man-curse at each other the whole time.

It's been years since I tried a Ludum Dare but it's proving a very fun activity with friends so far. My wife and parents have committed to watching the kids while I play with my friends making dumb games for the weekend. :pray:

Good luck everyone!