{"author_link":"\/users\/honey-pony","author_name":"Honey Pony","author_uid":"honey-pony","comments":[],"epoch":1601708805,"event":"LD47","format":"md","ldjam_node_id":223126,"likes":11,"metadata":{"p_key":"147830","p_author":"Honey Pony","p_authorkey":"1162497","p_urlkey":"364282","p_title":"Progress for the night!","p_cat":"LDJam ","p_event":"LD47","p_time":"1601708805","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1162497","us_name":"Honey Pony","us_username":"honey-pony","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":8,"author":162497,"body":"So here's the initial progress I've made on my game. (This is a GIF, it just starts off slow).\n\nIt's a Zachtronics-inspired puzzle game where you control a series of robots that can only execute a limited, looping set of instructions. Right now the plan is that each puzzle is, in particular, figuring out how to make a limited loop work; so, it's not exactly like the free-form Zachtronics games, it just has some similar ideas.\n\nYour robot has two functions: Motion, which lets it push stuff, and creating foam, which lets it block itself off, et cetera.\n\nMy main concern is that it might not actually be possible to create interesting levels for this game. As it is this level is kind of a weird one.\n\n![LD47_F_Optimized.gif](\/\/\/raw\/1ca\/72\/z\/34ce3.gif)\n\nWhat is particularly unique about it, for me, is that I'm using vector graphics, which is a first. I simply wasn't happy with any of the pixel art I was making so I pivoted. :smile:\n\nAnyways, I hope everybody is doing well and has a good night.","comments":1,"comments-timestamp":"2020-10-03T15:07:41Z","created":"2020-10-03T07:01:03Z","files":[],"files-timestamp":0,"id":223126,"love":11,"love-timestamp":"2020-10-03T23:32:57Z","meta":[],"modified":"2020-10-03T23:32:57Z","name":"Progress for the night!","node-timestamp":"2020-10-03T07:06:45Z","parent":213765,"parents":[1,5,9,212256,213765],"path":"\/events\/ludum-dare\/47\/super-box-bots-package-push\/progress-for-the-night","published":"2020-10-03T07:06:45Z","scope":"public","slug":"progress-for-the-night","subsubtype":"","subtype":"","type":"post","version":660023},"node_metadata":{"n_key":"223126","n_urlkey":"364282","n_parent":"213765","n_path":"\/events\/ludum-dare\/47\/super-box-bots-package-push\/progress-for-the-night","n_slug":"progress-for-the-night","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"162497","n_created":"1601708463","n_modified":"1601767977","n_version":"660023","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/super-box-bots-package-push\/progress-for-the-night","text":"So here's the initial progress I've made on my game. (This is a GIF, it just starts off slow).\n\nIt's a Zachtronics-inspired puzzle game where you control a series of robots that can only execute a limited, looping set of instructions. Right now the plan is that each puzzle is, in particular, figuring out how to make a limited loop work; so, it's not exactly like the free-form Zachtronics games, it just has some similar ideas.\n\nYour robot has two functions: Motion, which lets it push stuff, and creating foam, which lets it block itself off, et cetera.\n\nMy main concern is that it might not actually be possible to create interesting levels for this game. As it is this level is kind of a weird one.\n\n![LD47_F_Optimized.gif](\/\/\/raw\/1ca\/72\/z\/34ce3.gif)\n\nWhat is particularly unique about it, for me, is that I'm using vector graphics, which is a first. I simply wasn't happy with any of the pixel art I was making so I pivoted. :smile:\n\nAnyways, I hope everybody is doing well and has a good night.","title":"Progress for the night!","wayback_source":[]}