{"author_link":"\/users\/teshimoto","author_name":"teshimoto","author_uid":"teshimoto","comments":[],"epoch":1601720433,"event":"LD47","format":"md","ldjam_node_id":223397,"likes":7,"metadata":{"p_key":"147912","p_author":"teshimoto","p_authorkey":"1210844","p_urlkey":"364364","p_title":"Oh hai there!","p_cat":"LDJam ","p_event":"LD47","p_time":"1601720433","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1210844","us_name":"teshimoto","us_username":"teshimoto","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":2,"author":210844,"body":"We are the new team aboard, formed with the idea to take part in this contest. This is our first contest of this type. To us it represents the ability to gain exciting new experience and prove (to ourselves mostly) that making games can be fun, and making them together with your friends can be even more fun.\nWe couldn\u2019t hold on any longer and started our brainstorm session an hour before the theme announcement. To our surprise, when the theme got announced finally, our ideas didn\u2019t go very well with it.\nFast forward: several hours of discussions later we managed to figure out the whole thing and got the vision of our project.  \n\nAfter this sleepless night we managed to produce so much paper, filled with interesting concepts, mechanics and ideas. Most of them however will forever remain on paper only, because we have such a limited time frame.\nThe coolest thing about this process is to realize how a bunch of seemingly different ideas by different people can boil down to the wholesome project conception by making these small ideas reinforce one another.\nNow that we have finally had at least some sleep and embraced our project\u2019s new identity, we are eager to start the first development day.  \n\nAs I\u2019m writing this, our 3D artist is washing his face with freshly made latte to get his head ready for doing his job on night sketches from our designer lady. Our composer is unsheathing his mighty instrument of atmospheric sound design. Our level designer is mostly ready to scatter some dummies around the field that\u2019s going to be the game level.\nAnd most importantly our code guy is playing with his beard, looking thoughtfully at the blinking cursor on his monitor. He\u2019s sure thinking on how to weave all of the ideas into one and make the whole thing into the real gaming experience.\nThe day ahead will be a long one, we have a lot of work ahead, but all of it is totally worth it!  \n\nGLHF  \n\n![fsMWR9ZjFIs.jpg](\/\/\/raw\/c97\/33\/z\/34d5d.jpg)","comments":0,"created":"2020-10-03T10:15:05Z","files":[],"files-timestamp":0,"id":223397,"love":7,"love-timestamp":"2020-10-05T08:39:50Z","meta":[],"modified":"2020-10-05T08:39:50Z","name":"Oh hai there!","node-timestamp":"2020-10-03T10:32:01Z","parent":215089,"parents":[1,5,9,212256,215089],"path":"\/events\/ludum-dare\/47\/catnip\/oh-hai-there","published":"2020-10-03T10:20:33Z","scope":"public","slug":"oh-hai-there","subsubtype":"","subtype":"","type":"post","version":660608},"node_metadata":{"n_key":"223397","n_urlkey":"364364","n_parent":"215089","n_path":"\/events\/ludum-dare\/47\/catnip\/oh-hai-there","n_slug":"oh-hai-there","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"210844","n_created":"1601720105","n_modified":"1601887190","n_version":"660608","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/catnip\/oh-hai-there","text":"We are the new team aboard, formed with the idea to take part in this contest. This is our first contest of this type. To us it represents the ability to gain exciting new experience and prove (to ourselves mostly) that making games can be fun, and making them together with your friends can be even more fun.\nWe couldn\u2019t hold on any longer and started our brainstorm session an hour before the theme announcement. To our surprise, when the theme got announced finally, our ideas didn\u2019t go very well with it.\nFast forward: several hours of discussions later we managed to figure out the whole thing and got the vision of our project.  \n\nAfter this sleepless night we managed to produce so much paper, filled with interesting concepts, mechanics and ideas. Most of them however will forever remain on paper only, because we have such a limited time frame.\nThe coolest thing about this process is to realize how a bunch of seemingly different ideas by different people can boil down to the wholesome project conception by making these small ideas reinforce one another.\nNow that we have finally had at least some sleep and embraced our project\u2019s new identity, we are eager to start the first development day.  \n\nAs I\u2019m writing this, our 3D artist is washing his face with freshly made latte to get his head ready for doing his job on night sketches from our designer lady. Our composer is unsheathing his mighty instrument of atmospheric sound design. Our level designer is mostly ready to scatter some dummies around the field that\u2019s going to be the game level.\nAnd most importantly our code guy is playing with his beard, looking thoughtfully at the blinking cursor on his monitor. He\u2019s sure thinking on how to weave all of the ideas into one and make the whole thing into the real gaming experience.\nThe day ahead will be a long one, we have a lot of work ahead, but all of it is totally worth it!  \n\nGLHF  \n\n![fsMWR9ZjFIs.jpg](\/\/\/raw\/c97\/33\/z\/34d5d.jpg)","title":"Oh hai there!","wayback_source":[]}