{"author_link":"\/users\/ithildin","author_name":"Ithildin","author_uid":"ithildin","comments":[],"epoch":1601734237,"event":"LD47","format":"md","ldjam_node_id":223689,"likes":6,"metadata":{"p_key":"148032","p_author":"Ithildin","p_authorkey":"1000455","p_urlkey":"364485","p_title":"Joining!","p_cat":"LDJam ","p_event":"LD47","p_time":"1601734237","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1000455","us_name":"Ithildin","us_username":"ithildin","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":8,"author":455,"body":"Interesting theme :smile:\n\nOne of the first things that comes to mind thinking of it is:\n![cj-idea.jpg](\/\/\/raw\/7c1\/z\/34dfc.jpg) \n\nDespite the possibilities it offers regarding time, space or programming infinite loops I'm sticking to a simple idea that can make it into the compo and make a rhythm game starring a hamster :hamster: \n\nI've already seen some of these adorable rodents popping up in the timeline, but I think there's no direct conflict with those ideas. I also have thought of changing the game mode to differentiate it further, but it'll probably go way beyond scope.\n\nRegarding tech and full disclosure, this time I'll go with Unity 2020 and will probably reuse some beat-related code from [Beatcraft, my entry for ld41](https:\/\/github.com\/wildrabbit\/ld41), plus perhaps some useful third parties like [DoTween](http:\/\/dotween.demigiant.com)\n\nGood luck everyone, and remember to have fun and take care of yourselves!\n\n\n","comments":0,"created":"2020-10-03T13:58:08Z","files":[],"files-timestamp":0,"id":223689,"love":6,"love-timestamp":"2020-10-03T18:17:54Z","meta":[],"modified":"2020-10-03T18:17:54Z","name":"Joining!","node-timestamp":"2020-10-03T14:10:37Z","parent":215933,"parents":[1,5,9,212256,215933],"path":"\/events\/ludum-dare\/47\/infinite-wheel\/joining","published":"2020-10-03T14:10:37Z","scope":"public","slug":"joining","subsubtype":"","subtype":"","type":"post","version":661243},"node_metadata":{"n_key":"223689","n_urlkey":"364485","n_parent":"215933","n_path":"\/events\/ludum-dare\/47\/infinite-wheel\/joining","n_slug":"joining","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"455","n_created":"1601733488","n_modified":"1601749074","n_version":"661243","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/infinite-wheel\/joining","text":"Interesting theme :smile:\n\nOne of the first things that comes to mind thinking of it is:\n![cj-idea.jpg](\/\/\/raw\/7c1\/z\/34dfc.jpg) \n\nDespite the possibilities it offers regarding time, space or programming infinite loops I'm sticking to a simple idea that can make it into the compo and make a rhythm game starring a hamster :hamster: \n\nI've already seen some of these adorable rodents popping up in the timeline, but I think there's no direct conflict with those ideas. I also have thought of changing the game mode to differentiate it further, but it'll probably go way beyond scope.\n\nRegarding tech and full disclosure, this time I'll go with Unity 2020 and will probably reuse some beat-related code from [Beatcraft, my entry for ld41](https:\/\/github.com\/wildrabbit\/ld41), plus perhaps some useful third parties like [DoTween](http:\/\/dotween.demigiant.com)\n\nGood luck everyone, and remember to have fun and take care of yourselves!\n\n\n","title":"Joining!","wayback_source":[]}