Awake but at what cost

Forgot that my brain does this awesome thing where if I go to bed really tired as soon as I'm in bed I'm not tired anymore. Think I got 4 or 5 hours tops, even with sleeping in later than I'd intended. I'm usually more productive in the afternoon/evening though, so hopefully I'll make up for lost time! I realize that I never actually laid out my plan, so here I go:

it's a game about the labyrinth (working title)

For years King Minos of Crete has been demanding young men in tribute to his wife's monstrous son, the Minotaur. You've had enough. As Theseus, prince of Athens, you decide to take down the Minotaur once and for all. Of course, with no help and no idea how to navigate the Labyrinth keeping the Minotaur locked away, you don't have much of a chance. But with Athena's blessing, no matter how many times you die, you'll wake up at dinner before you're sent to the Labyrinth. Talk with Princess Ariadne and gain her trust, learn the twists and turns of the Labyrinth, and finally fight the Minotaur until you've freed all of Greece from his man-eating ways!

Task list

  1. ~~Player controller - first-person with WASD/mouse look, ability to die and respawn~~
  2. Maze generation - originally I was going to go circular after the myth, but actually rectangular is more historically accurate because the inspiration was the palace at Knossos, with its maze-like layout, and that's very blocky. Unrelated, but also a rectangular maze will be much easier to make, and will let me generate it in sections with checkpoints between each one.
  3. Boss fight - create the minotaur with multiple phases of attacks. ~~He needs to be able to deal damage and take damage and follow the player around.~~ Right now I've planned for three phases of escalating difficulty, but this will be my first time making a proper boss fight so we'll see how that goes.
  4. Items - In the myth, Ariadne gives Theseus three gifts to help him. First is the Golden Yarn, which he unrolls behind him and then follows back to the start. In this game, it will help you find your way to the Minotaur, not away from him. At every checkpoint in the maze, it saves the path you've taken so far in the form of glowing golden yarn on the floor. This is persistent across all your attempts. ~~There's also her glowing crown, which will cast light and make it easier to navigate, and a sword to deal extra damage.~~ These will be hidden near the start of the labyrinth, but only if you convince Ariadne to help you.
  5. Ariadne - In the original myth, she instantly falls in love with Theseus. Here, you have to convince her. There will be a long conversation before entering the Labyrinth, filled with lots of choices of how to respond. Each time you're given a choice, there's one right answer and a bunch of wrong answers. If you answer wrong even once, the conversation ends for that loop and you have to go without her help. After you learn the proper things to say, you'll get the helpful items. I'm toying with the idea that there are levels in the conversation, and so you don't have to do all of it perfectly to get each item, but rather unlock them one at a time.
  6. Polish - menus, story, audio, models and animations, lighting, shaders, naming the game, etc etc

Tools

  • Unity
  • C# with Visual Studio 2017
  • Mixamo
  • YarnSpinner for the dialog
  • Just so many youtube tutorials