{"author_link":"\/users\/darylsteak","author_name":"Darylsteak","author_uid":"darylsteak","comments":[],"epoch":1601735474,"event":"LD47","format":"md","ldjam_node_id":223728,"likes":8,"metadata":{"p_key":"148050","p_author":"Darylsteak","p_authorkey":"1052965","p_urlkey":"364503","p_title":"Game is (technically) done!","p_cat":"LDJam ","p_event":"LD47","p_time":"1601735474","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1052965","us_name":"Darylsteak","us_username":"darylsteak","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":10,"author":52965,"body":"Added a system where you could alter how long the timeloop was, and made a custom scoring system to accompany it (shorter timeloop and fewer deaths = greater final score and vice versa)\n\nNow.. polish!\n\n![GGGGGG.gif](\/\/\/raw\/5ee\/c\/z\/34e27.gif)","comments":0,"created":"2020-10-03T14:29:05Z","files":[],"files-timestamp":0,"id":223728,"love":8,"love-timestamp":"2020-10-03T15:31:37Z","meta":[],"modified":"2020-10-03T15:31:37Z","name":"Game is (technically) done!","node-timestamp":"2020-10-03T14:31:14Z","parent":219578,"parents":[1,5,9,212256,219578],"path":"\/events\/ludum-dare\/47\/defuse-in-under-5\/game-is-technically-done","published":"2020-10-03T14:31:14Z","scope":"public","slug":"game-is-technically-done","subsubtype":"","subtype":"","type":"post","version":661317},"node_metadata":{"n_key":"223728","n_urlkey":"364503","n_parent":"219578","n_path":"\/events\/ludum-dare\/47\/defuse-in-under-5\/game-is-technically-done","n_slug":"game-is-technically-done","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"52965","n_created":"1601735345","n_modified":"1601739097","n_version":"661317","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/defuse-in-under-5\/game-is-technically-done","text":"Added a system where you could alter how long the timeloop was, and made a custom scoring system to accompany it (shorter timeloop and fewer deaths = greater final score and vice versa)\n\nNow.. polish!\n\n![GGGGGG.gif](\/\/\/raw\/5ee\/c\/z\/34e27.gif)","title":"Game is (technically) done!","wayback_source":[]}