{"author_link":"\/users\/tunahead","author_name":"Tunahead","author_uid":"tunahead","comments":[],"epoch":1601744460,"event":"LD47","format":"md","ldjam_node_id":223907,"likes":2,"metadata":{"p_key":"148136","p_author":"Tunahead","p_authorkey":"1037013","p_urlkey":"364590","p_title":"So far, so good!","p_cat":"LDJam ","p_event":"LD47","p_time":"1601744460","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1037013","us_name":"Tunahead","us_username":"tunahead","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":2,"author":37013,"body":"The main **LOOP** of the Game is that you can catch Enemies in a Hoop, so they're stuck in a hoop :stuck_out_tongue_winking_eye: It is a simple Jump'n'Run, but I didn't want to bite off more than I can chew.\n\nThe Main Game Logic is functional and pretty good, I played arround a bit and couldn't find any Bugs.\nI also have a Main Menu! A Simple one but one that works :smile: (Unlike my Game from Ludum Dare 46)\n\nAll that is left is, some nice Graphics and some Levels. And of course some tweaking.:sweat: But I am sure that I will have alot of more Ideas than just that :sweat_smile:\n![InstantGif_2020.10.03-18.59_01.gif](\/\/\/raw\/590\/9\/z\/34eb2.gif)","comments":2,"comments-timestamp":"2020-10-03T23:52:24Z","created":"2020-10-03T16:42:37Z","files":[],"files-timestamp":0,"id":223907,"love":2,"love-timestamp":"2020-10-03T18:18:12Z","meta":[],"modified":"2020-10-03T23:52:24Z","name":"So far, so good!","node-timestamp":"2020-10-03T17:02:16Z","parent":220482,"parents":[1,5,9,212256,220482],"path":"\/events\/ludum-dare\/47\/stuck-in-a-hoop-1\/so-far-so-good","published":"2020-10-03T17:01:00Z","scope":"public","slug":"so-far-so-good","subsubtype":"","subtype":"","type":"post","version":661788},"node_metadata":{"n_key":"223907","n_urlkey":"364590","n_parent":"220482","n_path":"\/events\/ludum-dare\/47\/stuck-in-a-hoop-1\/so-far-so-good","n_slug":"so-far-so-good","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"37013","n_created":"1601743357","n_modified":"1601769144","n_version":"661788","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/stuck-in-a-hoop-1\/so-far-so-good","text":"The main **LOOP** of the Game is that you can catch Enemies in a Hoop, so they're stuck in a hoop :stuck_out_tongue_winking_eye: It is a simple Jump'n'Run, but I didn't want to bite off more than I can chew.\n\nThe Main Game Logic is functional and pretty good, I played arround a bit and couldn't find any Bugs.\nI also have a Main Menu! A Simple one but one that works :smile: (Unlike my Game from Ludum Dare 46)\n\nAll that is left is, some nice Graphics and some Levels. And of course some tweaking.:sweat: But I am sure that I will have alot of more Ideas than just that :sweat_smile:\n![InstantGif_2020.10.03-18.59_01.gif](\/\/\/raw\/590\/9\/z\/34eb2.gif)","title":"So far, so good!","wayback_source":[]}