{"author_link":"\/users\/peterfsat","author_name":"peterfsat","author_uid":"peterfsat","comments":[],"epoch":1601759924,"event":"LD47","format":"md","ldjam_node_id":224209,"likes":14,"metadata":{"p_key":"148307","p_author":"peterfsat","p_authorkey":"1005420","p_urlkey":"364761","p_title":"I can't believe we're using this game engine...","p_cat":"LDJam ","p_event":"LD47","p_time":"1601759924","p_likes":"14","p_comments":"0","p_status":"WAYBACK","us_key":"1005420","us_name":"peterfsat","us_username":"peterfsat","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":5420,"body":"It's just Unity.\n\nAnd we're a bit rusty on it...\n\nAfter a rushed morning with everyone figuring out what to start with, I think it's fair to say...\n\n## It's been a learning day.\n\nBut! Here's a devlog update anyway, mostly to take a step back and reflect at what everyone has worked on.\n\n![poster.png](\/\/\/raw\/c25\/1\/z\/34fc8.png)\n\nOur **GPS Expert @psibuck** has been working on navigating the robot (main mechanic of the game), environment animations and evangelising about mesh scaling issues between Blender and Unity.\n\n![wheeeeee.gif](\/\/\/raw\/c25\/1\/z\/34fc9.gif)\n\nOur **Asset Production Specialist @itsisaac** has spent the day fleshing out our friendly housekeping robot's look, and working on environment meshes.\nAlso apparently learning how to UV unwrap cubes.\n\n![robot-render.png](\/\/\/raw\/c25\/1\/z\/34fca.png)\n\nOur **VFX Producing Manager @lachezar-hubanov** took over the inhumane task of delving deep into the Unity shaders, figuring out our object selection visuals\/logic, mentoring clueless team members about Unity, and breaking our git repository. Truly a man of all hats.\n\nAnd I have been working on several interaction scripts, which will be the main mechanic of the game. Also somehow managed to be the resident Git IT guy :p.\n\nTo leave with a few parting GIFs of a semi-working, POC part of our game, here is a... scene.\n\n![explosion.gif](\/\/\/raw\/c25\/1\/z\/34fcb.gif)","comments":0,"created":"2020-10-03T21:16:58Z","files":[],"files-timestamp":0,"id":224209,"love":14,"love-timestamp":"2020-10-05T07:03:18Z","meta":[],"modified":"2020-10-05T07:03:18Z","name":"I can't believe we're using this game engine...","node-timestamp":"2020-10-03T21:18:44Z","parent":212869,"parents":[1,5,9,212256,212869],"path":"\/events\/ludum-dare\/47\/a100p\/i-cant-believe-were-using-this-game-engine","published":"2020-10-03T21:18:44Z","scope":"public","slug":"i-cant-believe-were-using-this-game-engine","subsubtype":"","subtype":"","type":"post","version":662577},"node_metadata":{"n_key":"224209","n_urlkey":"364761","n_parent":"212869","n_path":"\/events\/ludum-dare\/47\/a100p\/i-cant-believe-were-using-this-game-engine","n_slug":"i-cant-believe-were-using-this-g","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5420","n_created":"1601759818","n_modified":"1601881398","n_version":"662577","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/a100p\/i-cant-believe-were-using-this-game-engine","text":"It's just Unity.\n\nAnd we're a bit rusty on it...\n\nAfter a rushed morning with everyone figuring out what to start with, I think it's fair to say...\n\n## It's been a learning day.\n\nBut! Here's a devlog update anyway, mostly to take a step back and reflect at what everyone has worked on.\n\n![poster.png](\/\/\/raw\/c25\/1\/z\/34fc8.png)\n\nOur **GPS Expert @psibuck** has been working on navigating the robot (main mechanic of the game), environment animations and evangelising about mesh scaling issues between Blender and Unity.\n\n![wheeeeee.gif](\/\/\/raw\/c25\/1\/z\/34fc9.gif)\n\nOur **Asset Production Specialist @itsisaac** has spent the day fleshing out our friendly housekeping robot's look, and working on environment meshes.\nAlso apparently learning how to UV unwrap cubes.\n\n![robot-render.png](\/\/\/raw\/c25\/1\/z\/34fca.png)\n\nOur **VFX Producing Manager @lachezar-hubanov** took over the inhumane task of delving deep into the Unity shaders, figuring out our object selection visuals\/logic, mentoring clueless team members about Unity, and breaking our git repository. Truly a man of all hats.\n\nAnd I have been working on several interaction scripts, which will be the main mechanic of the game. Also somehow managed to be the resident Git IT guy :p.\n\nTo leave with a few parting GIFs of a semi-working, POC part of our game, here is a... scene.\n\n![explosion.gif](\/\/\/raw\/c25\/1\/z\/34fcb.gif)","title":"I can't believe we're using this game engine...","wayback_source":[]}