{"author_link":"\/users\/michael-parrish","author_name":"Michael Parrish","author_uid":"michael-parrish","comments":[],"epoch":1601760676,"event":"LD47","format":"md","ldjam_node_id":224212,"likes":11,"metadata":{"p_key":"148309","p_author":"Michael Parrish","p_authorkey":"1224202","p_urlkey":"364763","p_title":"Collateral Damage Update!","p_cat":"LDJam ","p_event":"LD47","p_time":"1601760676","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1224202","us_name":"Michael Parrish","us_username":"michael-parrish","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":224202,"body":"Hey guys!\n\nThis is my first ever game jam and so I decided to do something simple but fun. I'm designing an arcade style orbital shooter (due to being stuck in a loop).\n\nThe aliens slowly orbit closer and closer, whereas you're farther on the outside trying to shoot them. As the aliens get closer the planet, they get harder to hit. And if they get too close to the planet, they damage it. But you can't just spam the shoot button like most arcade shooters - because if you miss you hit the planet too!\n\nLet me know what you think!\n\n![ezgif-4-3747ef7135f4.gif](\/\/\/raw\/acb\/63\/z\/34fdb.gif)","comments":2,"comments-timestamp":"2020-10-03T23:56:04Z","created":"2020-10-03T21:23:25Z","files":[],"files-timestamp":0,"id":224212,"love":11,"love-timestamp":"2020-10-03T23:56:05Z","meta":[],"modified":"2020-10-03T23:56:05Z","name":"Collateral Damage Update!","node-timestamp":"2020-10-03T21:31:16Z","parent":224205,"parents":[1,5,9,212256,224205],"path":"\/events\/ludum-dare\/47\/collateral-damage\/collateral-damage-update","published":"2020-10-03T21:31:16Z","scope":"public","slug":"collateral-damage-update","subsubtype":"","subtype":"","type":"post","version":662631},"node_metadata":{"n_key":"224212","n_urlkey":"364763","n_parent":"224205","n_path":"\/events\/ludum-dare\/47\/collateral-damage\/collateral-damage-update","n_slug":"collateral-damage-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"224202","n_created":"1601760205","n_modified":"1601769365","n_version":"662631","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/collateral-damage\/collateral-damage-update","text":"Hey guys!\n\nThis is my first ever game jam and so I decided to do something simple but fun. I'm designing an arcade style orbital shooter (due to being stuck in a loop).\n\nThe aliens slowly orbit closer and closer, whereas you're farther on the outside trying to shoot them. As the aliens get closer the planet, they get harder to hit. And if they get too close to the planet, they damage it. But you can't just spam the shoot button like most arcade shooters - because if you miss you hit the planet too!\n\nLet me know what you think!\n\n![ezgif-4-3747ef7135f4.gif](\/\/\/raw\/acb\/63\/z\/34fdb.gif)","title":"Collateral Damage Update!","wayback_source":[]}