{"author_name":"filiph","cat":"LD #33","comments":[{"author_name":"Mathstr0","time":"August 22, 2015 6:50 pm","epoch":1440287400,"text":"My game is super complex as well, you are not alone.","spam":"N"}],"epoch":1440286740,"likes":1,"metadata":{"p_key":"14836","p_author":"filiph","p_authorkey":"42061","p_urlkey":"50103","p_title":"Loch Ness goes to sleep","p_cat":"LD #33","p_event":"LD33","p_time":"1440286740","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"42061","us_name":"filiph","us_username":"filiph","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Ugh, it&#8217;s night here and I still haven&#8217;t got <em>any<\/em> artwork. The game is currently a command-line experience. Like so:<\/p>\n <blockquote><p>You attack Abriachan. There is no resistance. With glee, you butcher a couple of terrified locals. Abriachan is now under your control.<\/p>\n <p>1) [50] Attack on Drumnadrochit (pop 5000)<br \/>\n 2) [50] Attack on Inverness (pop 10000)<br \/>\n 3) [0] Hatch at Loch Ness (pop 10)<br \/>\n 4) [44] Hatch at Abriachan (pop 5000)<\/p><\/blockquote>\n <p>On the plus side, I have fuzzy logic working. Yay!<\/p>\n <p>So\u00a0I&#8217;m obviously doing the exact opposite of what I should \u2014 instead of a super simple game, I&#8217;m chasing things like fuzzy sets and implementing battle simulations. But I&#8217;m learning, so it&#8217;s all good.<\/p>","time":"August 22nd, 2015 6:39 pm","title":"Loch Ness goes to sleep"}