{"author_link":"\/users\/someoneman","author_name":"someoneman","author_uid":"someoneman","comments":[],"epoch":1601776083,"event":"LD47","format":"md","ldjam_node_id":224308,"likes":7,"metadata":{"p_key":"148370","p_author":"someoneman","p_authorkey":"1000858","p_urlkey":"364826","p_title":"Puzzle design... ","p_cat":"LDJam ","p_event":"LD47","p_time":"1601776083","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1000858","us_name":"someoneman","us_username":"someoneman","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":858,"body":"My game mechanics are all up and working, but I'm no good at designing puzzles. I have one puzzle that might be clever, or it might just be unfair and obtuse.\n\nCurrent mechanics are:\n\n* Time loop that creates clones.\n* Switches that open gates (and close some other gates).\n* Boxes that can be pushed and used as a platform or to hold down switches. Multiple clones will push the box faster than just one.\n* \"Clone gates\" that can be traversed by the current player, but will block time clones.\n\n![haveloop.gif](\/\/\/raw\/a53\/z\/35094.gif)\n\nAt least I have composed some catchy chiptune music.","comments":3,"comments-timestamp":"2020-10-04T02:46:09Z","created":"2020-10-03T22:39:48Z","files":[],"files-timestamp":0,"id":224308,"love":7,"love-timestamp":"2020-10-04T05:49:15Z","meta":[],"modified":"2020-10-04T05:49:15Z","name":"Puzzle design... \ud83d\ude15","node-timestamp":"2020-10-04T01:48:03Z","parent":218090,"parents":[1,5,9,212256,218090],"path":"\/events\/ludum-dare\/47\/may-i-have-some-time-loops\/puzzle-design","published":"2020-10-04T01:48:03Z","scope":"public","slug":"puzzle-design","subsubtype":"","subtype":"","type":"post","version":663318},"node_metadata":{"n_key":"224308","n_urlkey":"364826","n_parent":"218090","n_path":"\/events\/ludum-dare\/47\/may-i-have-some-time-loops\/puzzle-design","n_slug":"puzzle-design","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"858","n_created":"1601764788","n_modified":"1601790555","n_version":"663318","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/may-i-have-some-time-loops\/puzzle-design","text":"My game mechanics are all up and working, but I'm no good at designing puzzles. I have one puzzle that might be clever, or it might just be unfair and obtuse.\n\nCurrent mechanics are:\n\n* Time loop that creates clones.\n* Switches that open gates (and close some other gates).\n* Boxes that can be pushed and used as a platform or to hold down switches. Multiple clones will push the box faster than just one.\n* \"Clone gates\" that can be traversed by the current player, but will block time clones.\n\n![haveloop.gif](\/\/\/raw\/a53\/z\/35094.gif)\n\nAt least I have composed some catchy chiptune music.","title":"Puzzle design... ","wayback_source":[]}