Day 1: Pre-Mortem

Having such a great weekend seeing all the great ideas that the community has. This is my 3rd time participating in the compo and all of your creativity never fails to inspire.

Progress: Basically spent the first 24 hours making a shader (having never used URP it seemed like a good thing to try on a deadline). compressWaterShaderX.gif Really liked how this turned out. Hope you all are enjoying the jam as much as I am! Keep up the good work everyone!