{"author_link":"\/users\/acearcher","author_name":"AceArcher","author_uid":"acearcher","comments":[],"epoch":1601791751,"event":"LD47","format":"md","ldjam_node_id":224555,"likes":4,"metadata":{"p_key":"148514","p_author":"AceArcher","p_authorkey":"1139613","p_urlkey":"364972","p_title":"Late-Night Update","p_cat":"LDJam ","p_event":"LD47","p_time":"1601791751","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1139613","us_name":"AceArcher","us_username":"acearcher","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":139613,"body":"It's 2am where I am and I think I might be too tired to produce good work, so it's time for an end-of-day summary! Today, I finished:\n\n- Everything relating to procedural maze generation\n- Golden thread marking the player's path\n- A complete game loop, so you can start -> play -> die and respawn -> eventually defeat the Minotaur -> win screen\n- Models for items halfway between \"literally just cubes\" and \"actually decent\"\n- Created UI for conversation\n- Integrated default YarnSpinner logic to get conversation displaying\n- Added logic so items only spawn if you hit the correct conversation beats\n- Wrote the entire conversation, both outline and final text, with multiple ways to fail but only one way to succeed\n\nTomorrow:\n- Minotaur boss battle\n- If the player has the sword, they don't have a punch for their attack animation\n- Once you get the correct conversation beat, the choice you made to get there is highlighted somehow so you don't have to memorize it\n- Polishing absolutely everything so it looks and play well","comments":0,"created":"2020-10-04T06:00:52Z","files":[],"files-timestamp":0,"id":224555,"love":4,"love-timestamp":"2020-10-04T08:35:14Z","meta":[],"modified":"2020-10-04T08:35:14Z","name":"Late-Night Update","node-timestamp":"2020-10-04T06:09:11Z","parent":215622,"parents":[1,5,9,212256,215622],"path":"\/events\/ludum-dare\/47\/minotorus\/late-night-update","published":"2020-10-04T06:09:11Z","scope":"public","slug":"late-night-update","subsubtype":"","subtype":"","type":"post","version":663708},"node_metadata":{"n_key":"224555","n_urlkey":"364972","n_parent":"215622","n_path":"\/events\/ludum-dare\/47\/minotorus\/late-night-update","n_slug":"late-night-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"139613","n_created":"1601791252","n_modified":"1601800514","n_version":"663708","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/minotorus\/late-night-update","text":"It's 2am where I am and I think I might be too tired to produce good work, so it's time for an end-of-day summary! Today, I finished:\n\n- Everything relating to procedural maze generation\n- Golden thread marking the player's path\n- A complete game loop, so you can start -> play -> die and respawn -> eventually defeat the Minotaur -> win screen\n- Models for items halfway between \"literally just cubes\" and \"actually decent\"\n- Created UI for conversation\n- Integrated default YarnSpinner logic to get conversation displaying\n- Added logic so items only spawn if you hit the correct conversation beats\n- Wrote the entire conversation, both outline and final text, with multiple ways to fail but only one way to succeed\n\nTomorrow:\n- Minotaur boss battle\n- If the player has the sword, they don't have a punch for their attack animation\n- Once you get the correct conversation beat, the choice you made to get there is highlighted somehow so you don't have to memorize it\n- Polishing absolutely everything so it looks and play well","title":"Late-Night Update","wayback_source":[]}