{"author_link":"\/users\/lisyda","author_name":"Lisyda","author_uid":"lisyda","comments":[],"epoch":1601798914,"event":"LD47","format":"md","ldjam_node_id":224609,"likes":4,"metadata":{"p_key":"148549","p_author":"Lisyda","p_authorkey":"1212265","p_urlkey":"365007","p_title":"The visuals are starting to emerge!","p_cat":"LDJam ","p_event":"LD47","p_time":"1601798914","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1212265","us_name":"Lisyda","us_username":"lisyda","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":212265,"body":"Loads of work still needs to be done on the visual side of things (that's our focus for today!), but we're now starting to get the first proper feel for the visual side of our game.\n\nPS! No, it's not integrated with the game's loop logic yet. :smile:\n\n![dream-falling.gif](\/\/\/raw\/92d\/33\/z\/35195.gif)","comments":0,"created":"2020-10-04T08:02:48Z","files":[],"files-timestamp":0,"id":224609,"love":4,"love-timestamp":"2020-10-06T07:23:17Z","meta":[],"modified":"2020-10-06T07:23:17Z","name":"The visuals are starting to emerge!","node-timestamp":"2020-10-04T08:08:34Z","parent":223580,"parents":[1,5,9,212256,223580],"path":"\/events\/ludum-dare\/47\/snoozefall\/the-visuals-are-starting-to-emerge","published":"2020-10-04T08:08:34Z","scope":"public","slug":"the-visuals-are-starting-to-emerge","subsubtype":"","subtype":"","type":"post","version":663926},"node_metadata":{"n_key":"224609","n_urlkey":"365007","n_parent":"223580","n_path":"\/events\/ludum-dare\/47\/snoozefall\/the-visuals-are-starting-to-emerge","n_slug":"the-visuals-are-starting-to-emer","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"212265","n_created":"1601798568","n_modified":"1601968997","n_version":"663926","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/snoozefall\/the-visuals-are-starting-to-emerge","text":"Loads of work still needs to be done on the visual side of things (that's our focus for today!), but we're now starting to get the first proper feel for the visual side of our game.\n\nPS! No, it's not integrated with the game's loop logic yet. :smile:\n\n![dream-falling.gif](\/\/\/raw\/92d\/33\/z\/35195.gif)","title":"The visuals are starting to emerge!","wayback_source":[]}