{"author_link":"\/users\/tyruspeace","author_name":"TyrusPeace","author_uid":"tyruspeace","comments":[],"epoch":1601806962,"event":"LD47","format":"md","ldjam_node_id":224724,"likes":19,"metadata":{"p_key":"148603","p_author":"TyrusPeace","p_authorkey":"1013174","p_urlkey":"365061","p_title":"Time Mob presents: Sir Fish","p_cat":"LDJam ","p_event":"LD47","p_time":"1601806962","p_likes":"19","p_comments":"0","p_status":"WAYBACK","us_key":"1013174","us_name":"TyrusPeace","us_username":"tyruspeace","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":13174,"body":"We got lots done today! Buttons for activating things to help later time loops of yourself. Things like like boost pads and hover pads. And traps that don't reset with time loops, leading to all sorts of weirdness! Also here is Sir Fish, who just got some animations.\n\nI also spent a while deciding just how much neck he'd get. Not much.\n![ld47-fishneck.gif](\/\/\/raw\/673\/3\/z\/35216.gif)\n\nAnimations! Yay!\n![ld47-fishanims2.gif](\/\/\/raw\/673\/3\/z\/35212.gif)\n\nI'm a bit off from really having the art style finalized, but the end of the level portal looks nice and I'm not using the default ProBuilder texture for our terrain any more! It may well be that these abstract checkerlands are the final destination for Sir Fish. That'd be okay.\n\nThe game's playing pretty well so far! Time to sleep.\n\n","comments":0,"created":"2020-10-04T10:14:35Z","files":[],"files-timestamp":0,"id":224724,"love":19,"love-timestamp":"2020-10-04T20:06:19Z","meta":[],"modified":"2020-10-04T20:06:19Z","name":"Time Mob presents: Sir Fish","node-timestamp":"2020-10-04T10:22:42Z","parent":219487,"parents":[1,5,9,212256,219487],"path":"\/events\/ludum-dare\/47\/sir-fishbottom-and-also-heads-time-mob\/time-mob-presents-sir-fish","published":"2020-10-04T10:22:42Z","scope":"public","slug":"time-mob-presents-sir-fish","subsubtype":"","subtype":"","type":"post","version":664266},"node_metadata":{"n_key":"224724","n_urlkey":"365061","n_parent":"219487","n_path":"\/events\/ludum-dare\/47\/sir-fishbottom-and-also-heads-time-mob\/time-mob-presents-sir-fish","n_slug":"time-mob-presents-sir-fish","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13174","n_created":"1601806475","n_modified":"1601841979","n_version":"664266","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/sir-fishbottom-and-also-heads-time-mob\/time-mob-presents-sir-fish","text":"We got lots done today! Buttons for activating things to help later time loops of yourself. Things like like boost pads and hover pads. And traps that don't reset with time loops, leading to all sorts of weirdness! Also here is Sir Fish, who just got some animations.\n\nI also spent a while deciding just how much neck he'd get. Not much.\n![ld47-fishneck.gif](\/\/\/raw\/673\/3\/z\/35216.gif)\n\nAnimations! Yay!\n![ld47-fishanims2.gif](\/\/\/raw\/673\/3\/z\/35212.gif)\n\nI'm a bit off from really having the art style finalized, but the end of the level portal looks nice and I'm not using the default ProBuilder texture for our terrain any more! It may well be that these abstract checkerlands are the final destination for Sir Fish. That'd be okay.\n\nThe game's playing pretty well so far! Time to sleep.\n\n","title":"Time Mob presents: Sir Fish","wayback_source":[]}