{"author_link":"\/users\/john-gabriel","author_name":"John Gabriel","author_uid":"john-gabriel","comments":[],"epoch":1601810876,"event":"LD47","format":"md","ldjam_node_id":224730,"likes":0,"metadata":{"p_key":"148605","p_author":"John Gabriel","p_authorkey":"1123994","p_urlkey":"365063","p_title":"Ludum Dare 47 Progress #3","p_cat":"LDJam ","p_event":"LD47","p_time":"1601810876","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1123994","us_name":"John Gabriel","us_username":"john-gabriel","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":123994,"body":"It's starting to look like I'm in for a hectic finish. The good news is that I've implemented looking around the main hub with a control scheme reminiscent of the one from FNaF4. The bad news is that the actual gameplay mechanics are barely started, to say nothing of the audio.\n\nI squeezed in one last environment in Blender - this is for the puzzle rooms, where you'll... well, solve puzzles.\n\n![blue_room.jpg](\/\/\/raw\/a54\/e1\/z\/3524f.jpg)\n","comments":0,"created":"2020-10-04T10:18:58Z","files":[],"files-timestamp":0,"id":224730,"love":0,"meta":[],"modified":"2020-10-04T11:28:53Z","name":"Ludum Dare 47 Progress #3","node-timestamp":"2020-10-04T11:28:53Z","parent":222552,"parents":[1,5,9,212256,222552],"path":"\/events\/ludum-dare\/47\/ex-aeternum\/ludum-dare-47-progress-3","published":"2020-10-04T11:27:56Z","scope":"public","slug":"ludum-dare-47-progress-3","subsubtype":"","subtype":"","type":"post","version":664416},"node_metadata":{"n_key":"224730","n_urlkey":"365063","n_parent":"222552","n_path":"\/events\/ludum-dare\/47\/ex-aeternum\/ludum-dare-47-progress-3","n_slug":"ludum-dare-47-progress-3","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"123994","n_created":"1601806738","n_modified":"1601810933","n_version":"664416","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/ex-aeternum\/ludum-dare-47-progress-3","text":"It's starting to look like I'm in for a hectic finish. The good news is that I've implemented looking around the main hub with a control scheme reminiscent of the one from FNaF4. The bad news is that the actual gameplay mechanics are barely started, to say nothing of the audio.\n\nI squeezed in one last environment in Blender - this is for the puzzle rooms, where you'll... well, solve puzzles.\n\n![blue_room.jpg](\/\/\/raw\/a54\/e1\/z\/3524f.jpg)\n","title":"Ludum Dare 47 Progress #3","wayback_source":[]}