{"author_link":"\/users\/drnoir","author_name":"drnoir","author_uid":"drnoir","comments":[],"epoch":1601811669,"event":"LD47","format":"md","ldjam_node_id":224783,"likes":9,"metadata":{"p_key":"148628","p_author":"drnoir","p_authorkey":"1065917","p_urlkey":"365086","p_title":"Update start of day 2 ","p_cat":"LDJam ","p_event":"LD47","p_time":"1601811669","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1065917","us_name":"drnoir","us_username":"drnoir","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":5,"author":65917,"body":"![gameplay 1.jpg](\/\/\/raw\/d71\/01\/z\/3525f.jpg)\n\nSo making some good progress now \n\n## have added \n- better enemy movement\n- changed lighting - enemies now have a red light and play white and toned down the environmental lighting \/ added fog\n- added destroy in enemy script on contact with player \n\n![gameplay 2.jpg](\/\/\/raw\/d71\/01\/z\/35266.jpg)\n## to do\n- start screen\n- improve collisions if possible - its better but could be better\n- enemies can sometimes go through walls for some reason even they have rigid bodies on both \n- end game when all enemies 'killed' ","comments":0,"created":"2020-10-04T11:32:55Z","files":[],"files-timestamp":0,"id":224783,"love":9,"love-timestamp":"2020-10-04T14:19:22Z","meta":[],"modified":"2020-10-04T14:19:22Z","name":"Update start of day 2 ","node-timestamp":"2020-10-04T11:41:09Z","parent":223193,"parents":[1,5,9,212256,223193],"path":"\/events\/ludum-dare\/47\/catch-the-loops\/update-start-of-day-2","published":"2020-10-04T11:41:09Z","scope":"public","slug":"update-start-of-day-2","subsubtype":"","subtype":"","type":"post","version":664470},"node_metadata":{"n_key":"224783","n_urlkey":"365086","n_parent":"223193","n_path":"\/events\/ludum-dare\/47\/catch-the-loops\/update-start-of-day-2","n_slug":"update-start-of-day-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"65917","n_created":"1601811175","n_modified":"1601821162","n_version":"664470","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/catch-the-loops\/update-start-of-day-2","text":"![gameplay 1.jpg](\/\/\/raw\/d71\/01\/z\/3525f.jpg)\n\nSo making some good progress now \n\n## have added \n- better enemy movement\n- changed lighting - enemies now have a red light and play white and toned down the environmental lighting \/ added fog\n- added destroy in enemy script on contact with player \n\n![gameplay 2.jpg](\/\/\/raw\/d71\/01\/z\/35266.jpg)\n## to do\n- start screen\n- improve collisions if possible - its better but could be better\n- enemies can sometimes go through walls for some reason even they have rigid bodies on both \n- end game when all enemies 'killed' ","title":"Update start of day 2 ","wayback_source":[]}