{"author_name":"silentlamb","cat":"LD #33","comments":[],"epoch":1440283860,"likes":3,"metadata":{"p_key":"14863","p_author":"silentlamb","p_authorkey":"40102","p_urlkey":"50129","p_title":"Day 1","p_cat":"LD #33","p_event":"LD33","p_time":"1440283860","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"40102","us_name":"silentlamb","us_username":"silentlamb","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Hello Ludum Dare-ers! I hope you&#8217;re enjoying both compo and the theme. Day 1 is almost done so let me summarize my work today:<\/p>\n <p>Finished:<\/p>\n <ul>\n <li>Testing custom engine for the first time; not working perfectly, but not as bad as the last time.<\/li>\n <li>Main character animations and some static assets<\/li>\n <li>Integration with Box2D. Tons of stupid issues to resolve. Good lesson.<\/li>\n <li>Loading level from .png files.<\/li>\n <\/ul>\n <p>TODO for Day 2:<\/p>\n <ul>\n <li>Enemies: path finding, very simple AI<\/li>\n <li>More gfx\/sfx assets<\/li>\n <li>Rendering optimizations and fixes<\/li>\n <li>Juicing the game up (screen shakes, explosions!)<\/li>\n <li>Design more levels and simple plot structure<\/li>\n <li>Come up with the title&#8230;<\/li>\n <\/ul>\n <p>Not sure what&#8217;s going to be dropped. I guess it&#8217;s the music and more polished assets again.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld33_day1.gif\"><img class=\"alignnone size-full wp-image-484257\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld33_day1.gif\" alt=\"ld33_day1\" width=\"640\" height=\"480\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld33\/\" rel=\"tag\">LD33<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/wip\/\" rel=\"tag\">wip<\/a><\/p>","time":"August 22nd, 2015 5:51 pm","title":"Day 1"}