Rough day, new game idea

Today was a rough day :( . My friend @huthuthunter and I decided to scrap our game idea halfway through the jam due to the fact we were not passionate about the idea anymore, felt demotivated and the game scope was way to big for a 3 day jam. After a long discussion and brainstorm we came up with a new idea and began work straight away. Super happy we were able to move on and not feel like we had to finish our previous idea however it felt like we should have switched ideas earlier. Anyways, I've gotten most of the mechanics up and working in an afternoon and done some epic art with @huthuthunter. Just learnt how to do arrays in Unity and create my own custom random obstacle generation script. Learning heaps and am gonna go hit the sack now and continue with the development tomorrow! Goodnight : )

planetSpin.gif