{"author_link":"\/users\/john-gabriel","author_name":"John Gabriel","author_uid":"john-gabriel","comments":[],"epoch":1601839363,"event":"LD47","format":"md","ldjam_node_id":225310,"likes":1,"metadata":{"p_key":"148851","p_author":"John Gabriel","p_authorkey":"1123994","p_urlkey":"365311","p_title":"Ex Aeternum (sort of) finished!","p_cat":"LDJam ","p_event":"LD47","p_time":"1601839363","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1123994","us_name":"John Gabriel","us_username":"john-gabriel","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":123994,"body":"I'm going to submit a little early, as I've worked myself into a corner somewhat. Having pre-rendered graphics carries a certain risk with it: there's a lot of effort needed if you need to make a fundamental change, such as changing the layout of a room. The fact that I modelled the environments first, then tried to make a game around them, came back to bite me a bit. However, it still works as a proof of concept for exploring a pre-rendered environment like this, so in that regard, I'm satisfied with it.\n\nYou can play it [here](https:\/\/ldjam.com\/events\/ludum-dare\/47\/$222552).","comments":0,"created":"2020-10-04T19:19:43Z","files":[],"files-timestamp":0,"id":225310,"love":1,"love-timestamp":"2020-10-04T19:24:15Z","meta":[],"modified":"2020-10-04T19:24:15Z","name":"Ex Aeternum (sort of) finished!","node-timestamp":"2020-10-04T19:22:43Z","parent":222552,"parents":[1,5,9,212256,222552],"path":"\/events\/ludum-dare\/47\/ex-aeternum\/ex-aeternum-sort-of-finished","published":"2020-10-04T19:22:43Z","scope":"public","slug":"ex-aeternum-sort-of-finished","subsubtype":"","subtype":"","type":"post","version":666841},"node_metadata":{"n_key":"225310","n_urlkey":"365311","n_parent":"222552","n_path":"\/events\/ludum-dare\/47\/ex-aeternum\/ex-aeternum-sort-of-finished","n_slug":"ex-aeternum-sort-of-finished","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"123994","n_created":"1601839183","n_modified":"1601839455","n_version":"666841","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/ex-aeternum\/ex-aeternum-sort-of-finished","text":"I'm going to submit a little early, as I've worked myself into a corner somewhat. Having pre-rendered graphics carries a certain risk with it: there's a lot of effort needed if you need to make a fundamental change, such as changing the layout of a room. The fact that I modelled the environments first, then tried to make a game around them, came back to bite me a bit. However, it still works as a proof of concept for exploring a pre-rendered environment like this, so in that regard, I'm satisfied with it.\n\nYou can play it [here](https:\/\/ldjam.com\/events\/ludum-dare\/47\/$222552).","title":"Ex Aeternum (sort of) finished!","wayback_source":[]}